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Old July 8, 2018, 20:56   #71
Sideways
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Originally Posted by Bucephalus View Post
* Failing quests after getting level teleported seems kinda cheap. I'm not sure how to fix this, but I know there was a similar issue with (d)evolving quest nemeses and time lords, so it might be a thought. (I'm looking at you, nexus hounds.)
Yeah, that's annoying, I'll make that not happen. (It will still be possible to intentionally tele-level out of a dungeon quest, of course.)
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Old July 9, 2018, 08:43   #72
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Just prevent tele level on quest levels?
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Old July 9, 2018, 09:03   #73
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Autoget behaves funny with warning. If you hit a trap then press no it'll try and do the same thing till you select yes.
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Old July 9, 2018, 14:33   #74
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Just prevent tele level on quest levels?
Tele-level has always been prevented on town quest levels, and random dungeon quests aren't failed by tele-level, except in coffee-break mode where tele-level in such a situation is prevented by a different mechanic. So it's only an issue in the case of non-random dungeon quests (like Warg Quest, or more commonly Troll Slayer and Giant Slayer). I will prevent monsters from casting tele-level in such quests, without preventing the player from tele-leveling to safety.
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Old July 16, 2018, 21:09   #75
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Some enemies throw curse on me. This is result in items which i can remove with scroll of curse removing. Do such curses have some over effect beside sticking to equipment slot?
i discovered funny item. Mace (Blessed). It have ego slay Demons and slay Good. It is very obscure combination. Is good demons in this game?
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Old July 16, 2018, 21:42   #76
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Some enemies throw curse on me. This is result in items which i can remove with scroll of curse removing. Do such curses have some over effect beside sticking to equipment slot?
i discovered funny item. Mace (Blessed). It have ego slay Demons and slay Good. It is very obscure combination. Is good demons in this game?
Items can have many different curses; some are fairly harmless (a warrior doesn't need to lose his sleep over a mana-draining curse, for example), while others are much more dangerous. Watch out for Heavily Cursed items, they're more likely to have really bad curses.

You can *identify* a cursed item to reveal the curses on it, though for already worn cursed equipment it's simpler to just uncurse the item.

I don't think the game has any good demons, but the mace will slay any enemy that is either good or a demon, which is actually a fairly nice combination precisely because there's no overlap (Somewhat counterintuitively, the game does have some evil good monsters.)
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Old July 17, 2018, 02:27   #77
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(Somewhat counterintuitively, the game does have some evil good monsters.)
Like, if nothing else, those so-called Angels and Archangels that are more than happy to rip your face off and have it for lunch.
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Old July 18, 2018, 00:56   #78
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Like, if nothing else, those so-called Angels and Archangels that are more than happy to rip your face off and have it for lunch.
"Dr. Who" angels.... Don't look away!
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Old July 18, 2018, 02:03   #79
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"Dr. Who" angels.... Don't look away!
o.O Oooo... one of the few truly spooky foes of the Doctor! O.o
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Old July 18, 2018, 17:13   #80
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I am playing this band like mindcrafter (wood elf). I encounter effect 'daze' which paints enemy health bar in blue. Is there any difference from confusion?
I also find a small bag - there is no description of talent 'clear mind'
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