Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old July 28, 2020, 21:53   #21
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 361
Egavactip is on a distinguished road
Quote:
Originally Posted by Nick View Post
It has been a fairly common comment that 4.2 is harder than previous versions. I haven't really watched level feelings - do they need re-calibrating, perhaps?
I have had only limited experience with 4.2 so far. All I can say is I have been honestly surprised at how consistently very high difficulty (7-8-9) dungeon levels appear in the upper levels of the dungeon, and how how consistently 1-2 reward levels appear, regardless of difficulty levels and even when taking into account that reward levels are supposed to be lower in upper dungeon levels.
Egavactip is offline   Reply With Quote
Old July 28, 2020, 21:53   #22
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 361
Egavactip is on a distinguished road
Quote:
Originally Posted by mrfy View Post
Not necessarily. At shallower levels, it is more likely to indicate a pit full of bugs, or orcs, etc. Individually they're not bad, but the numbers add up. I enjoy those levels, by teasing out the denizens a few at a time and destroying them.

Detection is key, either through spells, staves or rods. Even as a priest, I carry a rod of Detection, since their Detect Evil prayer doesn't show everything.



Could also mean an artifact waiting to be found.
You are not going to have a Rod of Detection on DL4.
Egavactip is offline   Reply With Quote
Old July 28, 2020, 21:55   #23
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 361
Egavactip is on a distinguished road
Quote:
Originally Posted by Sphara View Post
Early high danger feeling is almost certainly a pit (ants, beetles, minor demons). I very often clear ant pits if I have a ranged option. But I agree on the op feeling there, that high-danger levels seem to be very common already in the early game. Low-danger levels quickly become exceedingly rare. Has someone actually seen a 1-? level after like DL15 or is it even possible?

Finding Anduril on a floor on 5-2 level should not happen and I'd call it a game bug. If it really happened. I have played this game a bunch and I've never ever found even a lowly artifact on a floor below treasure feeling 5. Would be happy to be proved corrected, though.
In 4.1 an ant pit or a tengu pit would not produce a 9 difficulty rating.
Egavactip is offline   Reply With Quote
Old July 29, 2020, 02:42   #24
mrfy
Adept
 
Join Date: Jul 2015
Location: Seattle, WA
Posts: 242
mrfy is on a distinguished road
Quote:
Originally Posted by Egavactip View Post
You are not going to have a Rod of Detection on DL4.
True, but I'll probably have the priest prayer Detect Evil by then. And will soon discover detect treasure scrolls or rods.
mrfy is offline   Reply With Quote
Old July 29, 2020, 08:10   #25
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,796
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Egavactip View Post
In 4.1 an ant pit or a tengu pit would not produce a 9 difficulty rating.
If you get a 9 rating, it's probably because there are two pits on the level. Even in 4.2 I've never seen a single pit produce a 9-x level, usually it's 6-x or 7-x.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old July 29, 2020, 09:38   #26
fph
Knight
 
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 912
fph is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
If you get a 9 rating, it's probably because there are two pits on the level. Even in 4.2 I've never seen a single pit produce a 9-x level, usually it's 6-x or 7-x.
I thought level feeling thresholds went like 2^n, so that if one pit produces 6 then two identical pits of the same kind would produce 7.
__________________
Dive fast, die young, leave a high-CHA corpse.
--
You read a scroll labeled 'lol gtfo' of Teleport Level.
fph is offline   Reply With Quote
Old July 29, 2020, 20:53   #27
whartung
Scout
 
Join Date: May 2020
Posts: 47
whartung is on a distinguished road
Quote:
Originally Posted by bughunter View Post
Do the treasure level feelings include items that will be dropped by mobs?
No, the treasure feelings are about the items specifically placed on the level during generation, it can't control what the mobs drop. It also can't control the random spawning of a mob and what it drops.

A 9-2 level may well have some nice treasures -- after you kill the very nasty creature(s) that are giving you the 9 rating in the first place, but the 2 says that these nasty creatures didn't bring any nice loot with them just sitting on the ground.
whartung is offline   Reply With Quote
Old July 30, 2020, 17:15   #28
Werbaer
Adept
 
Join Date: Aug 2014
Posts: 139
Werbaer is on a distinguished road
Quote:
Originally Posted by Sphara View Post
Low-danger levels quickly become exceedingly rare. Has someone actually seen a 1-? level after like DL15 or is it even possible?
Very rare, but possible.
I just had a 1-6 level at 2450'. A very small cavern level (100 x 35), with a Demonic Q (2250') as the only monster native below 1500'.
Werbaer is offline   Reply With Quote
Old August 1, 2020, 22:10   #29
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 361
Egavactip is on a distinguished road
Continuing to play 4.2, , with a bit of extra stair scumming to try to see more levels, I am still consistently amazed at how drastically different level feelings are from 4.1. I have never in my life seen so many 9 difficulty levels at DL 30 or easier, and almost every single one of them paired with extraordinarily low treasure levels.

The low treasure level to difficulty level ratio continues. It seems that less than 1 in 10 levels is (again, DL 30 or easier) is producing a treasure level equal to or better than the danger level. Far more typical are results like 4-1, 5-2, 6-2, 7-2, and so on. Getting a 4-4 almost feels like a gift from the gods.

Not that, I should add, I am necessarily seeing all of these translate into what I would call actual treasure or difficulty results commensurate to the numbers given. I have gone through entire 7 difficulty levels without ever figuring out what generated the 7 difficulty level, while I most of the very few better treasure level indicators also similarly were mysterious in what bumped those levels up. In both my attempts so far, one dead and one ongoing, virtually all of the good gear of any type was from combat drops (some of the drops being very good indeed).

This continues to confuse me. Does anybody know why they were changed from 4.1?
Egavactip is offline   Reply With Quote
Old August 1, 2020, 23:36   #30
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,469
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Egavactip View Post
This continues to confuse me. Does anybody know why they were changed from 4.1?
I think this is probably because of the overhaul of the monster list in 4.2. The main part of the monster feeling calculations is
Code:
(square of monster level x levels out-of-depth)
for each monster, added together and divided by the dungeon level. It's not immediately clear to me how this had led to bigger danger levels, but it seems like the likely culprit.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Level Feelings Mark Vanilla 8 April 13, 2019 21:46
Using Level Feelings Monkey Face Vanilla 48 November 16, 2015 21:43
Level feelings jens Development 35 July 13, 2011 18:57
Level feelings again (to use at all?) Chud Vanilla 10 March 5, 2011 15:11
Level feelings curinor Variants 0 April 30, 2008 20:17


All times are GMT +1. The time now is 01:48.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.