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Old October 23, 2007, 21:24   #1
andrewdoull
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How do you like killing monsters in Angband / your favourite variant?

I've put this poll on my blog as well, but the Blogspot polling features leave a little to be desired, so its going here as well...


[Edit: Poll hasn't appeared here for some reason... go to the blog...]
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Last edited by andrewdoull; October 23, 2007 at 23:18.
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Old October 23, 2007, 23:13   #2
Seany C
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>>Roasting them with magic, the way Nandos intended.

Even if my last (only) FAA winner was a "smash'em over the head" Paladin...
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Old October 24, 2007, 02:07   #3
Djabanete
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I like setting off chain reactions with the "suicide monsters" that you see in Entro. Orc Sappers, Kamikaze Yeeks, etc. Sometimes you can kill Orfax by sneaking up and blowing up his entire escort all at once

Mostly I like to use directional keys to kill monsters, thus I tend to play warriors. I do get a kick out of picking a weaker class and killing things in convoluted ways, but I tend to get tired and impatient in the late game. (I had 50th level ninja in Entro that I basically suicided because I was sick of having to wield tiny weapons and do hit-and-run all the time.)

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Old October 24, 2007, 04:12   #4
Atriel
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Hahah I like chain reactions too... You should
try this:

Heng/Entro Chaos Warrior with Explode Pets!

dam = m_ptr->maxhp / 2;
if (dam > 100) dam = (dam-100)/2 + 100;
if (dam > 400) dam = (dam-400)/2 + 400;
if (dam > 800) dam = 800;
project(i, 2+(r_ptr->level/20), m_ptr->fy,
m_ptr->fx, dam, GF_PLASMA <=-!!!!!!!!!!!!!!

Later, most of hi-lvl demons will explode for more than 600
plasma damage.... And its one of the few ways to
deal 5000 damage in a single turn to say, Bahamut!
Yea, Ive already took 5 stars from a full health Bahamut this way!
The problem was not exploding myself in the process and managing
all those demons...
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Old October 24, 2007, 06:16   #5
Djabanete
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Damn, Atriel, that sounds like fun. Is Explode Pets a spell? What realm?
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Old October 24, 2007, 06:31   #6
zaimoni
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With minimum force sufficient to maximize one hit, one kill.

In the early midgame, this translates to:
* long bow or __ crossbow; favor Extra Attacks, then branded ammo. +9,+9 with a stack of branded ammunition, and two stacks of unbranded ammunition.
* Two stacks of attack rods (ideally Fire Bolt and Frost Bolt, but it's somewhat more important that they recharge faster than I can use up the stack)
* a stack of Rods of Light (also useful for illuminating those passages and dark rooms)
* For priests: Orb of Draining, and Dispel Evil/Undead.
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Old October 24, 2007, 07:35   #7
Big Al
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When I first started playing, I used almost nothing but mage spells. I mostly played mages for the detection spells, not having to deal with ammo, and free id early on in the game.

A few months ago, I started making a legitimate attempt at playing other classes, and I'm finding that melee and/or archery is a lot more effective & fun.
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Old October 24, 2007, 08:12   #8
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So many to choose from:
  • monster traps (O/FA);
  • Stench of Death - the best way to kill the Queen Ant (O/FA);
  • electric aura - also known as bug-zapper (Steam);
  • spider melee when the last attack is paralysis - the opponent ends up asleep at the end of most rounds (Pos);
  • setting fire to the whole area (Un);
  • etc. etc.
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Old October 24, 2007, 10:21   #9
Magnate
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Very close call - bumping them is the simplest and viscerally satisfying, but setting a trap and getting the "you hear a scream of agony" message some time later while you're busy exploring somewhere else is *hugely* enjoyable. So traps by a whisker.

What happened to your blog btw? I really liked the cool grey-on-black look it used to have!

CC
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Old October 24, 2007, 10:44   #10
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Throwing forever! So I've chosen the ranged combat option (however it was spelled) in the poll. In any variants that has quivers. There is a lot furious gambling here: you lose your uber-weapon already after the first try, you lose the whole turn (not in Un), you have to be close for the weapon to even get there, you rarely hit, anyway. Then, against all odds, your Spear (1d14) finds a mark and the horrible, deadly monster squeeks and runs away with the spearhead protruding from its back!
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