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Old May 16, 2015, 21:09   #11
Derakon
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Quote:
Originally Posted by Dampe View Post
How hard is it to kill Morgoth?
You're a long way away from Morgoth. He's not quite the hardest fight in the game (that probably goes to the Tarrasque), but he has a lot of nasty abilities and can deal a lot of damage very quickly. But since you'll be bringing all of your "endgame consumables" with you (including all of your big healing potions), you'll probably have a decent buffer against all that damage.

NB Mushroom Patch's opinions are exactly that: his opinions, and while he states them very forcefully that doesn't mean that everyone agrees with him. I stand by my recommendation of the Half-Troll Warrior. Stealth is very nice, but it is not remotely necessary when learning to play the game. And while High-Elves are a fairly powerful race, they also level incredibly slowly, which just makes the game un-fun for me. Half-Trolls don't have that problem.

Honestly the only races that I categorically do not recommend are elves, half-elves, and humans, none of which are heavily "tuned" towards any particular class. You want a race that complements the class you pick, and those races are simply mediocre at everything.
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Old May 16, 2015, 21:46   #12
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What's a Tarrasque?
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Old May 16, 2015, 22:23   #13
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It's a monster that has no impact on the game. It appears at high levels and can be easily avoided. It breathes every other turn for high damage, so it's essentially never worth killing.
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Old May 16, 2015, 22:39   #14
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mushroom patch is an unknown quantity at this point
. . .


blah, nm
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Old May 17, 2015, 05:27   #15
Ingwe Ingweron
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Quote:
Originally Posted by Derakon View Post
....NB Mushroom Patch's opinions are exactly that: his opinions, and while he states them very forcefully that doesn't mean that everyone agrees with him. I stand by my recommendation of the Half-Troll Warrior. Stealth is very nice, but it is not remotely necessary when learning to play the game. And while High-Elves are a fairly powerful race, they also level incredibly slowly, which just makes the game un-fun for me. Half-Trolls don't have that problem.

Honestly the only races that I categorically do not recommend are elves, half-elves, and humans, none of which are heavily "tuned" towards any particular class. You want a race that complements the class you pick, and those races are simply mediocre at everything.
Whereas, I often prefer humans, possibly because I am one, but also because they level faster than any other race. That being said, I'd have to agree with Derakon that I'd never recommend one to a beginner.

Also, sorry MushroomPatch, but I completely agree with Derakon regarding stealth being far from necessary. Admittedly, there was a time I pursued it religiously, seeking ever to get "Legendary" stealth. But playing the Hobbit with the One Ring comp and several Half-Troll warriors has cured me of any obsession for stealth. As a mage or a rogue, I find stealth a little more important, but other than those two classes I pretty much ignore stealth in favor of other bonuses or resistances.
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Old May 17, 2015, 12:08   #16
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I've been wondering, is the choice of race even all that relevant after the early game, considering all the stat potions and artifact boni you rack up?
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Old May 17, 2015, 12:15   #17
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I've been wondering, is the choice of race even all that relevant after the early game, considering all the stat potions and artifact boni you rack up?
Actually yes, since it decides your pre-equipment stat caps (EDIT: as in, potions can't raise you above this number). Of course, with enough stat plusses from equipment, you can max out at 18/*** in all stats, but having a racial bonus in a stat means you don't need as many of those plusses to reach that level. It's pretty rare to see somebody fully 18/*** in all of the stats. Or rather, if they do that, they probably should have just gone and killed Morgoth much earlier.
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Old May 17, 2015, 12:42   #18
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Your hp/lvl before con bonus is also going to be higher on the dwarf/hall troll. I'm just going to mention that the dwarf rogue is another solid choice. The int penalty doesn't really matter when your mainly using magic for detection & they're solid fighters & stealthy. Having RBlind stops those gotcha moments where blind takes away your teleports.
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Old May 17, 2015, 12:47   #19
Ingwe Ingweron
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Some popular combinations:

Half Troll - Warrior
Dwarf - Priest
High Elf - Mage
Kobold - Rogue
Dunadan - Ranger
??? - Paladin
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Old May 17, 2015, 15:49   #20
Derakon
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Quote:
Originally Posted by Ingwe Ingweron View Post
Some popular combinations:

Half Troll - Warrior
Dwarf - Priest
High Elf - Mage
Kobold - Rogue
Dunadan - Ranger
??? - Paladin
Pretty much anything except human/elf/half-elf/gnome makes a good warrior. Hobbits are good at practically everything. Most races that make good rogues also make good rangers; most races that make good priests also make good paladins. Paladins are going to be playing mostly as fighters in the early game anyway; there aren't that many spells they can use effectively until they get a fair amount of levels and stat potions under their belts.

And yeah, race is significant. If you're playing a race with a good CON bonus, you'll need to dedicate a lot less of your equipment towards getting your CON up, for example. And most mages end up wearing a Ring of Constitution for a long time (and possibly even in the endgame) because their CON modifiers tend to be awful, both class and race. Of course, this is neutered completely if you play with maximize off, as all of your stats will cap at 18/100.
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