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Old November 16, 2018, 19:53   #1
OverlySensitiveHalfTroll
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Talking [n00b] (v2.7.8) Arrows/Bolts using one slot per each unit?

First-timer here, playing version 2.7.8. After I shoot/fire arrows or bolts, the ones I managed to save I pick from the ground, but these ones don't go to the same slot where all the other ones are stored, instead they require an entire slot for each that I pick from the ground. Is this normal or am I missing something?
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Old November 16, 2018, 20:11   #2
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It is a bug. 2.7.8 is an ancient version, so who knows what is wrong.

Edit: is this happening with un-ID ammo, or fully IDed ammo that says (+0,+0). If the former, I suspect it is a mis-feature that was fixed in later releases.
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Old November 17, 2018, 05:04   #3
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I don't remember if the arrows were identified or not (I don't have them anymore) but this happened with the arrows I already used (threw) and after I killed the enemy I picked them up from the ground. Each one would occupy a slot. Weird. xDDDD Not the kind of bug I would expect to find in something which is past version 2.5 xDDDD Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
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Old November 17, 2018, 08:52   #4
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At one point there was a rule that un-IDed objects don't stack. In later versions, this only applied to magic devices, very likely because of the ammo issue.
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Old November 17, 2018, 09:31   #5
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Originally Posted by OverlySensitiveHalfTroll View Post
Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
In all versions, you can set your character to ignore permadeath =xd (options / cheat options / allow player to avoid death). Maybe this is sufficient for your purposes?
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Old November 17, 2018, 12:20   #6
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In all versions, you can set your character to ignore permadeath with the keys =xd (options / cheat options / allow player to avoid death). Maybe this is sufficient for your purposes?
EDIT: =xd is a sequence of keypresses, not an emoji
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Old November 17, 2018, 11:38   #7
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Quote:
Originally Posted by OverlySensitiveHalfTroll View Post
I don't remember if the arrows were identified or not (I don't have them anymore) but this happened with the arrows I already used (threw) and after I killed the enemy I picked them up from the ground. Each one would occupy a slot. Weird. xDDDD Not the kind of bug I would expect to find in something which is past version 2.5 xDDDD Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
Angband only started its public life at 2.4, and you are playing version released 22 years ago intended as a 'stabilised' version after a large-scale rewrite, so some bugs are to be expected, I think...

I don't think any versions of the game have save scumming protection though - you'd be fine playing the latest.
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Old November 17, 2018, 13:26   #8
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Quote:
Originally Posted by OverlySensitiveHalfTroll View Post
I don't remember if the arrows were identified or not (I don't have them anymore) but this happened with the arrows I already used (threw) and after I killed the enemy I picked them up from the ground. Each one would occupy a slot. Weird. xDDDD Not the kind of bug I would expect to find in something which is past version 2.5 xDDDD Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
Just grab 4.1.2 and if you want to cheat death then bring up the Task Manager and kill the angband.exe process (not the application).
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Old November 19, 2018, 14:02   #9
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Not the kind of bug I would expect to find in something which is past version 2.5
In old angband days, x.y.0 were supposed to be stable releases, and the ones in between were development releases.

In particular, from 2.7.1 to 2.7.9v6, most of the code was re-written.
So instead of 2.7.8, you should use 2.8.0 if you want to play a version from that time.
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Old November 23, 2018, 19:12   #10
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Thanks a lot guys. It took some experimentation to learn how to sell for better prices. I started to notice that it's not worth too much because you find better items just diving down. [oh really, new guy?? really?? don't you tell me...] Selling is only worth to purchase/stockpile cheap items like Recalls/PhaseDoor or Potions of Speed (which are items that are not always available at the shops) I was having this idea that as a first-timer I would be better off playing older versions first for the "legit" experience, but I'm glad you guys educated me. The game is fine, I just had to learn it properly. Now, off to kill that bastard Hill Orc chief that seamlessly chugs away my arrows and resist most things xDDDDDDD
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