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#1 |
Rookie
Join Date: Apr 2015
Posts: 11
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Hi, I'm really new to Angband (started playing within last week) and don't quite understand the way that weapon damage works. I know this is probably a dumb question, but I've done google searches & searched through help content; haven't found much useful.
If I have a sword (in this case the Long Sword of 'Elvagil'), what does the following mean? (2d5) (+12, +12) <+2> Armor is slightly less confusing, but I'd appreciate an explanation for that too. Thanks in advance for any replies. Last edited by strato; April 6, 2015 at 04:07. |
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#2 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
Whenever you see two numbers in brackets with plusses like (+12, +12) on an item, they represent bonuses to hit and to damage (in that order). To-Hit bonuses are not very important to worry about because the calculations are quite complicated and it's hard to really tell how much difference they make. The second number, the damage bonus, is much more important because that's added to the roll of the dice and increases the amount of damage you do with every hit. The third number - it's usually shown in triangular brackets like <+2> in newer versions of the game, but if you're playing an older version it might be in round brackets - means that the weapon gives you some kind of bonus to your statistics, such as +2 to strength or dexterity, etc. To see more details about a weapon and any special properties or stat bonuses it has, you can use the Inspect command ('I') and select it from the inventory or the equipment list. Looking at the Inspect screen will tell you the average damage per turn after all the dice rolls and bonuses are added up, and how many blows you can strike per turn with your current stats. (At the beginning of the game when you're not very strong, light weapons like daggers can sometimes be better than big heavy ones with high damage, because you're able to strike multiple blows in a single turn. So it's always worth looking at the Inspect screen to compare different weapons and see which is best.) Armor will have statistics something like: Code:
Studded Leather Armor (-1) [12, +2] <+1> Numbers in square brackets represent points of AC (Armor Class). The first number is the basic AC, which will always be the same for that particular type of armor (i.e. all Studded Leather Armor has an AC of 12). The second number represents any magical bonus added on top of that, so this example armor has a +2 bonus on top of the standard 12. Any extra +something number on the end in triangular or round brackets is, again, a bonus to your stats like +1 STR or +1 CON. Use the Inspect command to look at the details of stat bonuses, and see if the armor has any other special properties like resistance to certain types of attacks. Welcome to the forum! Hope you're enjoying the game. |
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#3 | ||
Rookie
Join Date: Apr 2015
Posts: 11
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That information is so helpful, thank you.
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Thanks. I certainly am enjoying it (most addicting game I've played). Last edited by strato; April 6, 2015 at 05:13. |
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#4 |
Knight
Join Date: Sep 2013
Posts: 527
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#5 |
Rookie
Join Date: Apr 2015
Posts: 11
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Okay, thanks.
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#6 |
Adept
Join Date: Feb 2009
Posts: 239
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Some armor (such as caestus) can also give bonuses to your hit and/or damage outputs. For example, a Set of Caestus (+1, +3) [5, +5] would add +1 to your to hit chances, +3 to your damage/hit, and +10 to your armor class.
Here's an example of how you would calculate damage. Let's say you are wearing that Caestus and wielding a dagger that is 1d4 (+2, +5) and you are strong enough and dexterous enough to get 3 blows per turn. That would mean that each time you hit you would damage your opponent a random number between 1 and 4 +3 for the gloves +5 for the enchantment on the dagger for a total of between 9 and 12. Since you get 3 blows per turn, your actual damage per turn (assuming you successfully hit your opponent all 3 times) would be between 27 and 36. Your average damage per turn would be around 31.5 (probably slightly higher since there is a finite chance of a critical hit which does more damage). |
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#7 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,109
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#8 |
Scout
Join Date: Sep 2017
Location: Hobbiton, UK
Posts: 35
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I had some leather armour that had a (-2) stat before the main stats, eg (-2) (5,2) What does this mean? Is it good or bad?
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#9 |
Swordsman
Join Date: Dec 2007
Posts: 299
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#10 | |
Scout
Join Date: Sep 2017
Location: Hobbiton, UK
Posts: 35
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Quote:
So it reduces my hit percentage slighlty because of restricted movement?
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