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#681 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,368
Donated: $60
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You can zip it and post it here, or email it to me (nckmccnnll at Google's mail service
![]() Also, think about what you want the win condition to be - standard is fastest winner (in turns), or if no winner max XP/turns. Given Henglikes usually use actual play time, you may want to do that; we can ask pav to set it up so the ladder order works correctly (and hopefully that will be possible).
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#682 |
Adept
Join Date: Jan 2022
Posts: 146
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Sent an email with zipped savefile attached.
EDIT: On topic of victory conditions, I'll take the standard 'fastest winner' - with real play time taken into account, if possible. Another important moment here: This mod has a bonus boss - defeating it marks you as '*TRUEWINNER*' instead of '***WINNER***'; the ladder should properly recognize those characters as winners as well, and if it's possible, they should be placed higher than ordinary winners. ToME 2.x.x already had a similar 'bonus boss' concept - does the ladder recognized victorious void-divers? |
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#683 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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Regarding the "consistent randarts" versus "playing on angband.live" problem. For Vanilla at least, it seems like it should be a fairly simple mod (easy for me to say) to get the game to optionally accept the randart seed number as input at the character creation screen, which should allow the angband.live people to generate the same set of randarts.
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