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Old April 1, 2017, 19:56   #11
HugoTheGreat2011
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Quote:
Originally Posted by AnonymousHero View Post
I think the release notes basically just need to read:
  • Fixed all the balance issues
  • Made game "not easy"
  • Implemented rockets
Did someone say rockets?
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Old April 1, 2017, 22:38   #12
Derakon
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Quote:
Originally Posted by HebrewToYou View Post
Nevermind. It appears it cannot even be converted correctly. :/
Welcome to modern macOS, where they break everything every third-party program uses and then don't even provide any improved functionality in exchange. Upgrading past 10.9 was the worst mistake I ever made.

Re: 4.1, I was hoping to get an update for Rocketband out. Sounds like I don't have to now.
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Old April 1, 2017, 23:15   #13
Nick
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Quote:
Originally Posted by fizzix View Post
4.1 release on 4/1 (american style dates) Coincidence? Should we post on the usual places (roguebasin, reddit.com/r/roguelikes, etc.)

Do we have a list of patchnotes?
Someone has kindly written a set of patchnotes here.
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Old April 1, 2017, 23:30   #14
HugoTheGreat2011
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Talking

There should have been a unique named Nick, uber-strong like the Zombified Serpent J but brutal like the PGR
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Hugo = Big-time PosChengband player

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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Old April 2, 2017, 16:36   #15
Gwarl
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I got the joke prior to splatting my mage on Morgoth http://angband.oook.cz/ladder-show.php?id=20486

But I might play this anyway

Not that I'm wasting all my time playing Angband. The editor is almost halfway nearly there, I'll make a post about it in the next couple of days. One thing it should be able to do by then with a bit of configuration is import e.g. monster or item lists from other variants into the vanilla *.txt format (or with more work from e.g. vanilla to a variant), but that will probably only become useful once the program learns to cross-reference the data to see which values are allowed in which fields. Of course vanilla can't do everything that other variants can, which is why they're variants.

It occurs to me as I write this we need One Engine to Rule Them All but that is a rather distant goal.
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Old April 2, 2017, 17:02   #16
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That is excellent. I started work on something similar (in Powershell), but got distracted. And yeah, using devices to heal is contraindicated vs. Morgoth, except for high HP characters. And certainly not after a low HP warning.
Very close--a win will come soon.
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Old April 2, 2017, 17:29   #17
soyaki
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Quote:
Originally Posted by Nick View Post
Someone has kindly written a set of patchnotes here.
I am not sure that is true for all values of here?
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