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#21 |
Adept
Join Date: Feb 2015
Posts: 106
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Don't know if this is a bug or not—
on 4.0.4 and the latest build, when I create a character (or play one of their descendants) the randarts log that is created contains the regular artifacts. |
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#22 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,962
Donated: $60
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Not a bug - it goes through and evaluates all their power, then later in the file you will see new artifacts being generated of similar power.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#23 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,168
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#24 |
Adept
Join Date: Feb 2015
Posts: 106
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#25 |
Adept
Join Date: Mar 2009
Posts: 104
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Two things I've noticed in 4.0.4.
With a full inventory if I go into a shop to buy a potion and I am carrying a full inventory I don't get the message I have a full inventory so can't buy it, but I get this instead. The buy (max 0) 1 is the only hint I get I can't buy the item. Took me a minute to work out it was because my inventory was maxed. ![]() Second one is the looking and recalling a NPC doesn't give me the deails straight away, it over writes the line description of the NPC with -more- and then I have to hit enter to see the description. Doesn't happen all the time. Last edited by geoff_tewierik; December 13, 2015 at 11:47. |
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#26 |
Swordsman
Join Date: Mar 2012
Posts: 301
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The interface now does strange things when your inventory is full. It doesn't tell you it is full and that you can't pick up/buy whatever it is you wanted. It just doesn't give it to you. So if you are not careful, you could try to pick something up and walk away, not noticing it is still on the ground--especially if there were multiple items in the square.
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#27 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,543
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#28 |
Adept
Join Date: Mar 2009
Posts: 104
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Hadn't noticed a problem with the store/max inventory in 4.0.3, so if it's a recent thing I've just experienced it until 4.0.4.
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#29 |
Swordsman
Join Date: Sep 2010
Location: Stockholm
Posts: 429
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Randart diggers seems to have lost their Tunneling bonus.
Code:
the Shovel of Ragas (1d2) (+11,+18) [+13] <+6, +1> -------------------------------------------------- +6 strength. +6 intelligence. +6 wisdom. +6 searching skill. Slays evil creatures, animals, dragons (powerfully), demons (powerfully). Branded with poison, weak acid. Provides resistance to fire, nether. Provides protection from confusion. Radius 1 light. When activated, it deals 60 damage to all undead creatures that you can see. Takes 73 to 81 turns to recharge. Your chance of success is 77.7% Min Level 58, Max Level 127, Generation chance 5, Power 376, 6.0 lbs Based on Soulkeeper. the Mattock of Lione (1d8) (+14,+12) [+29] ------------------------------------------ Slays giants, undead. Provides resistance to lightning. Provides protection from fear, confusion. Slows your metabolism. Prevents paralysis. Grants the ability to see invisible things. Min Level 35, Max Level 127, Generation chance 1, Power 193, 25.0 lbs Based on Tuor. the Mattock of Luromir (2d8) (+9,+17) [+30] <+4> ------------------------------------------------ +4 wisdom. +4 constitution. +4 speed. Slays trolls, demons, orcs, undead (powerfully). Branded with weak lightning, fire. Provides resistance to acid. Blessed by the gods. Speeds regeneration. Grants the ability to see invisible things. Min Level 56, Max Level 127, Generation chance 12, Power 357, 22.5 lbs Based on Avavir. |
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#30 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,094
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