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Old October 3, 2016, 16:18   #11
ranger jeff
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It's always nice to hear that common story told again. It seems like so many first wins come after a decade or more of attempts, I know that was the case for me, as well. All the ignorance and fear holding me back. Sooo many deaths to dracolisks. And then one day after probably thousands of attempts, I make it deep. Have I figured something out about the game? I guess so, because it wasn't too many tries after I first made it down into the 60's that I finally found myself standing toe-to-toe with the Lord of Darkness. I think it took me about 20 years... My first win I think was in 2002 but before I was on oook, so not on the ladder. My next win wasn't until 2007 (I got distracted and didn't play the game much in those years.) My first attempt at a roguelike was in the early 1980s, when my dad, working for NCR, brought home a copy of Hack (and Starflight, that was another good one.) I was oft eaten by a grue. That was really just a taste. It wasn't until the 1990s and me in college and the internet that I found roguelikes again. I won a bunch of the other ones, like Nethack, but Angband was more challenging, so I stuck with it.

Ah, memories of a life wasted gaming, lol!
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Old October 3, 2016, 17:19   #12
Pete Mack
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My first win was not too long before Eddie Grove published Tales of the Bold on rgra. (He was already proselytizing against clearing levels.) I had a checkpoint save file at 2000' to waste less time in the shallow depths. Then a clean win as Dwarf Paladin in 1.2m game ticks. Still not really diving, but fast enough for that era.
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Old October 5, 2016, 07:02   #13
Ingwe Ingweron
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I started playing Angband back in the mid '90's, Ben Harrison days when a kind traveler sitting next to me on an airplane was playing and offered me a floppy disk with the game. I played off-and-on, with several year intermissions, but never had a legitimate win until a couple years ago, after watching a lot of Fizzix' "Let's Play Angband" series on YouTube.

My greatest advances in learning game play came from: 1) Fizzix' - Let's Play Angband series, 2) the Hobbit vanilla comp where everyone started with The One Ring, Sting, and winner was the player with the lowest experience, and 3) MattB's fist's only challenge.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
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Old October 9, 2016, 12:47   #14
robbiodobbio
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What's the pillar trick? Just keep circling one block of wall so they can't hit you?
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Old October 9, 2016, 14:45   #15
Derakon
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Quote:
Originally Posted by robbiodobbio View Post
What's the pillar trick? Just keep circling one block of wall so they can't hit you?
Stand next to an enemy and a pillar, and have more speed than the enemy. Hit the enemy, then move around the pillar. The enemy will have to spend their turn moving next to you, and thus cannot attack. As long as you have a speed advantage, this makes non-passwall, non-erratic enemies completely safe to fight.
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Old October 9, 2016, 14:45   #16
Ingwe Ingweron
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Quote:
Originally Posted by robbiodobbio View Post
What's the pillar trick? Just keep circling one block of wall so they can't hit you?
Pillar dancing requires @ to have greater speed than the monster. If so, @ can take a swipe at the monster, then take a step back around the pillar out of range. Rinse and repeat. A variation of this is shoot-and-scoot, where @ with a speed advantage shoots a missile or spell then backs up and does it again. Personally, I don't tend to waste my time with pillar dancing, the mental energy to calculate how many blows versus how many steps needed between blows just isn't worth it to me. I do employ shoot-and-scoot on occasion.
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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