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#41 |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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Or maybe there should be certain quivers that last longer than others...like a "wooden quiver" would last maybe 5,000 turns and then it "falls apart". A "mitril quiver" would last the entire game...
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Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#42 |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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Another feature?
When character undergoes wraithform (via Wraithform mutation, for instance), the character now reflects bolts?? However, if going onto World Map (via '<') in Wraithform and navigating elsewhere, there's no message saying the Wraithform wore out by timer??
__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#43 |
Adept
Join Date: Mar 2012
Posts: 141
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Reflection from wraithform is not new.
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#44 |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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Just double-checking. Despite being playing PosChengband for ages, this was the first time I noticed that Wraithform gave Reflection.
__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#45 |
Apprentice
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 63
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Just started an Artemis-parentage bowmaster, which itself started with not one but two short bows; one equipped and one in the inventory.
EDIT: Also started with no melee weapon. Probably should at least get a dagger or something.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; January 9, 2017 at 10:33. Reason: Forgot something. |
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#46 |
Apprentice
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 63
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The damage bonus to spells as such supplied by =Wizardry doesn't seem to apply to the damaging chants of the 'Hex' realm of magic.
I haven't checked to see if it's already the case, but it would be nice if the bonus also worked so that it applied to not only damaging magic spells, but also to healing spells and various teleportation spells--possibly to other spell varieties that I'm forgetting, too.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#47 |
Apprentice
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 63
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Giant-pact warlocks start with a short sword, instead of a preferred weapon (the weakest non-digger preferred weapon is the claymore, incidentally).
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#48 |
Apprentice
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 63
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Force-trainers' force spells don't appear in the character dumps.
EDIT: Force-trainers also seem to have the retaliation flag, but it doesn't show up on the character sheet.
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; January 17, 2017 at 08:26. Reason: Added a bug |
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