Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old February 12, 2017, 23:35   #41
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,725
Derakon is on a distinguished road
Quote:
Originally Posted by Egavactip View Post
I would like to see Randarts that can only be used by one class. For example, Magician's Staves, which would be weapons (for convenience's sake) that only mages could wield. Other classes could each have their own single category of items for that class only.
Could you expand on why you want this? I always hated finding class-specific gear in other games because it was invariably for the wrong class. How would this not just end up creating a set of items where 5/6ths of them are guaranteed to be junk?
Derakon is offline   Reply With Quote
Old February 13, 2017, 03:22   #42
bio_hazard
Knight
 
bio_hazard's Avatar
 
Join Date: Dec 2008
Posts: 554
bio_hazard is on a distinguished road
Seems like you could add a class-specific bonus rather than making it completely useless for other classes.
bio_hazard is offline   Reply With Quote
Old February 13, 2017, 06:18   #43
Mondkalb
Knight
 
Mondkalb's Avatar
 
Join Date: Apr 2007
Posts: 760
Mondkalb is on a distinguished road
Quote:
Originally Posted by Egavactip View Post
I play ONLY with randarts because I think the game's replayability is much more limited without them. They create an exciting element, because you never know what you might find.

I would like to see Randarts that can only be used by one class. For example, Magician's Staves, which would be weapons (for convenience's sake) that only mages could wield. Other classes could each have their own single category of items for that class only.

I would like to see a game option that could be toggled in which players could name their own Randarts (like Gandalf and Bilbo did) rather than have names randomly generated.

Most of all, I don't want to see Randarts radically changed the way some other things are being radically changed.
Nick could pull something or other from FAangband, there are unique staves.
Mondkalb is offline   Reply With Quote
Old February 13, 2017, 19:46   #44
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 271
Egavactip is on a distinguished road
Quote:
Originally Posted by Derakon View Post
Could you expand on why you want this? I always hated finding class-specific gear in other games because it was invariably for the wrong class. How would this not just end up creating a set of items where 5/6ths of them are guaranteed to be junk?
Everything is junk if it doesn't help you. Magic books are junk if I am a fighter. Much of the gear that you find will become junk before your game is over.

That is not a valid counter-argument.

Reasons to have stuff like that include more class specialization and more variety.
Egavactip is offline   Reply With Quote
Old February 13, 2017, 20:33   #45
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,725
Derakon is on a distinguished road
Quote:
Originally Posted by Egavactip View Post
Everything is junk if it doesn't help you. Magic books are junk if I am a fighter. Much of the gear that you find will become junk before your game is over.

That is not a valid counter-argument.
Your statement is certainly true, but somehow there's something...almost offensive, I guess? about the game generating an item that would be completely awesome for somebody else. Items that are "bad, therefore junk" (straight downgrades of items you already have) are just a fact of life for a difficult-to-balance loot system, but items that are "good, but not for you, therefore junk" are more irritating.

Quote:
Reasons to have stuff like that include more class specialization and more variety.
See now, these are things that I can get behind. Can we accomplish this without creating class-specific gear?
Derakon is offline   Reply With Quote
Old February 13, 2017, 20:51   #46
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,877
Donated: $40
Pete Mack is on a distinguished road
I don't understand this. Other than the activations, random light sources are completely randomized. How can they be more so?
Quote:
Originally Posted by Egavactip View Post
I want lights more randomized than they are currently but I don't want them "FULLY" randomized. I want the Phial to always have the phial room-lighting effect, the Arkenstone to always have the level mapping effect, etc.
Pete Mack is offline   Reply With Quote
Old February 13, 2017, 20:52   #47
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 51
Posts: 6,315
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Egavactip View Post
Reasons to have stuff like that include more class specialization and more variety.
I was planning to do this (for 4.2) by making classes more special and varied
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old February 14, 2017, 00:22   #48
krazyhades
Swordsman
 
Join Date: Jun 2013
Posts: 398
krazyhades is on a distinguished road
Hopefully rogues don't lose their uniquely special gameplay niche of having a wonderful quality of life package without needing macros :P
krazyhades is offline   Reply With Quote
Old February 14, 2017, 07:18   #49
Sky
Swordsman
 
Join Date: Oct 2016
Location: Glasgae
Age: 44
Posts: 415
Sky is on a distinguished road
i never bother picking up quarterstaves, they suck for a warrior.
then for some reason i broke my own rule in this randart game.
oh look, it's an artifact. probably some +2 wis piece of junk ...

the Quarterstaff 'Thros' (7d9) (+13,+14)
----------------------------------------
Slays undead (powerfully), demons (powerfully).
Provides resistance to fire, dark.
Cannot be harmed by acid, fire.
Slows your metabolism.

When activated, it detects doors and stairs nearby.
Takes 49 to 54 turns to recharge.
Your chance of success is 93.6%


Min Level 54, Max Level 127, Generation chance 6, Power 342, 15.0 lbs
Based on Sting.


currently doing 1400 vs undead, 520 vs normal.
Sky is offline   Reply With Quote
Old February 14, 2017, 12:32   #50
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 1,820
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Sky View Post
the Quarterstaff 'Thros' (7d9) (+13,+14)
Grond is 9d9. And has permanent aggravation... Anything close to that (and mostly coming with slays and even *slay*s) should either be nerfed, or aggravate.
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Would you like to chat with other angband players? Mark Vanilla 10 February 16, 2014 10:56
Any original Moria players still around? Folk Star Variants 81 December 13, 2013 01:08
Reply to which message Timo Pietilš Oook! 1 December 6, 2010 20:39
interesting monsters (reply to Takkaria and Andrew's message in Icey's thread) will_asher Vanilla 16 September 23, 2007 10:30
Attn Pav! Name not appearing on reply to character dump Elsairon Oook! 11 May 27, 2007 14:21


All times are GMT +1. The time now is 20:50.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.