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#171 | |
Apprentice
Join Date: Jan 2016
Posts: 85
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Quote:
This applies to things that make themselves invulnerable, things that can hurt you enough to force you to use !healing (instead of a cheaper or more renewable source of healing), as well as anything with potentially powerful summons. For example, Death and Hell Knights can cast 'summon monsters' and have no loot at all, so even when my character can probably kill them in 3-4 turns I prefer to teleport them away in 1 turn. |
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#172 |
Adept
Join Date: Mar 2015
Posts: 102
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On Github it says that hasty personalities have an increased chance to miss, but I was unable to determine anything more than that
Does anyone know what the increased chance to miss is |
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#173 | |
Apprentice
Join Date: Jan 2016
Posts: 85
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Quote:
Hasty personality also gives you a 1% penalty to your spell fail rates, same as Mighty and Patient do. |
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#174 |
Adept
Join Date: Jan 2009
Age: 59
Posts: 134
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Is there something special about item generation in Olympus? The drops seem much better at L90 than I see in Angband at L98.
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#175 |
Adept
Join Date: Mar 2015
Posts: 102
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(1) Are random dungeons still implemented, I haven't seen one in a while
(2) How do vampiric weapons work Is the amount of life drained a percentage of the damage inflicted, or is it more complicated than that |
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#176 |
Rookie
Join Date: Jan 2018
Posts: 1
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Thanks Chris!
Hey all! I've been playing Angband and it's many variants for 25 years. God that makes me feel old. Games and graphics have changed and improved so much during that time and yet somehow I always find myself returning to Angband. I still haven't beat the game without cheating! Lol! I suck, apparently, but one of these days.... Anyway, I just wanted to say that I'm a big fan of Poschengband! Thanks so much Chris for the hard work and many hours you've undoubtedly put into making it a great variant.
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#177 | |
Adept
Join Date: Feb 2009
Posts: 137
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Quote:
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