Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 13, 2017, 13:10   #141
Sky
Swordsman
 
Join Date: Oct 2016
Location: Glasgae
Age: 44
Posts: 477
Sky is on a distinguished road
Angband looks for save in the wrong place.

one minor niggle, which is unlikely to affect anyone.

Angband doesn't remember where the same game is.

If i have multiple versions of Angband, whichever i launch, when i select Open it will attempt to open whatever last save game was saved, regardless of location or build.

example: i have the last nightly and a 4.0.5; i was playing the nightly. by accident i open the 4.0.5 and i select Open, and it tried to open the save game from the nightly folder, instead of the one in its own saves folder.
it does this every time.
Sky is offline   Reply With Quote
Old May 13, 2017, 19:39   #142
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,768
Derakon is on a distinguished road
That's probably because all versions of Angband use the same location/preferences to "remember" things like this. Arguably a feature, not a bug, since when you upgrade to a new version of Angband, wouldn't you want to be able to pick up where you left off?
Derakon is offline   Reply With Quote
Old May 13, 2017, 20:30   #143
Sky
Swordsman
 
Join Date: Oct 2016
Location: Glasgae
Age: 44
Posts: 477
Sky is on a distinguished road
what you say isn't accurate; it would be if the save was stored say, in /documents/angband/save. instead if i have two paths, such as /angband1/save and angband2/save, each should remember where its own save is.
Sky is offline   Reply With Quote
Old May 13, 2017, 21:28   #144
sandtrap
Scout
 
Join Date: Nov 2008
Location: Saint Louis, Missouri
Posts: 25
sandtrap is on a distinguished road
no minor or major problems so far 4.0.3-729-g37210d6

http://angband.oook.cz/ladder-show.php?id=20726

I am not using hold monster (this game).

Did get a nice randart launcher

the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
Found lying on the floor of a special room at 1100 feet (level 22)

+2 intelligence.
+2 shooting power.
+1 light.
Branded with weak fire.
Provides resistance to fire, dark, chaos.
Cannot be harmed by acid, fire.
Prevents paralysis.
Radius 1 light.

When activated, it cures confusion.
Takes 42 to 46 turns to recharge at your current speed.
sandtrap is offline   Reply With Quote
Old May 13, 2017, 22:45   #145
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,817
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by Sky View Post
one minor niggle, which is unlikely to affect anyone.

Angband doesn't remember where the same game is.

If i have multiple versions of Angband, whichever i launch, when i select Open it will attempt to open whatever last save game was saved, regardless of location or build.

example: i have the last nightly and a 4.0.5; i was playing the nightly. by accident i open the 4.0.5 and i select Open, and it tried to open the save game from the nightly folder, instead of the one in its own saves folder.
it does this every time.
What OS do you use?
__________________
"Physician, heal thyself."
takkaria is offline   Reply With Quote
Old May 13, 2017, 23:17   #146
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,768
Derakon is on a distinguished road
Quote:
Originally Posted by Sky View Post
what you say isn't accurate; it would be if the save was stored say, in /documents/angband/save. instead if i have two paths, such as /angband1/save and angband2/save, each should remember where its own save is.
Sorry, what I was referring to was the preferences/registry keys/whatever that the program uses to look up "what was the last file I saved?" Those are shared between versions of Angband.
Derakon is offline   Reply With Quote
Old May 13, 2017, 23:41   #147
Sky
Swordsman
 
Join Date: Oct 2016
Location: Glasgae
Age: 44
Posts: 477
Sky is on a distinguished road
i'm on W7 x64.

@Derakon, i figured as much. I thought however that Angband had this information stored within its own option file, or even to just default always to the save folder within the game folder.
Sky is offline   Reply With Quote
Old May 13, 2017, 23:52   #148
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 51
Posts: 6,427
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Sky View Post
i'm on W7 x64.

@Derakon, i figured as much. I thought however that Angband had this information stored within its own option file, or even to just default always to the save folder within the game folder.
AFAICT Angband tries to. I suspect this may be Windows trying to be clever.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old May 14, 2017, 06:56   #149
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 51
Posts: 6,427
Donated: $60
Nick is on a distinguished road
From the old thread:
Quote:
Originally Posted by PowerWyrm View Post
After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).

This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...
I am just fixing this, and have tracked down why jewelry is OK but not lights. It's because randart jewelry begins by choosing an existing ring or amulet kind, and uses its weight. Fix to give special light kinds weight, and so fix the weightless randart light problem, will be committed shortly.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old May 15, 2017, 00:35   #150
Nomad
Knight
 
Nomad's Avatar
 
Join Date: Sep 2010
Location: England
Posts: 954
Nomad is on a distinguished road
All right, if there aren't going to be any more changes to the monster list until 4.2, then here's the updates to my tileset for 4.1, with tiles for healers and all the new trap types.
Attached Files
File Type: zip nomad_tiles.zip (52.6 KB, 11 views)
Nomad is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bugs and complaints on current master Nick Vanilla 588 April 27, 2017 22:54
Master Thief Grotug Idle chatter 1 March 26, 2017 23:54
Sil 1.1.1 no-artefacts, polearm master bron AAR 21 August 27, 2013 23:42
Artifacts in 3.2 (Master List) Tregonsee Vanilla 8 March 6, 2011 11:33
State of Angband master branch d_m Development 80 November 26, 2010 14:14


All times are GMT +1. The time now is 13:32.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.