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Old May 15, 2017, 00:53   #151
Nick
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Quote:
Originally Posted by Nomad View Post
All right, if there aren't going to be any more changes to the monster list until 4.2, then here's the updates to my tileset for 4.1, with tiles for healers and all the new trap types.
Thanks, you're a legend.
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Old May 15, 2017, 02:19   #152
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New build up on the nightlies page:
  • Fixes bug in randart phial display and randart light weights
  • Incorporates Nomad's tileset changes
  • Stops silliness like =FA getting a paralysis curse
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Old May 15, 2017, 03:19   #153
sandtrap
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AMHDs not very scary right now

Breath weapons do feel out of balance. See ladder entry for progress

Quote:
Originally Posted by sandtrap View Post
http://angband.oook.cz/ladder-show.php?id=20726

I am not using hold monster (this game).

Did get a nice randart launcher

the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
Found lying on the floor of a special room at 1100 feet (level 22)

+2 intelligence.
+2 shooting power.
+1 light.
Branded with weak fire.
Provides resistance to fire, dark, chaos.
Cannot be harmed by acid, fire.
Prevents paralysis.
Radius 1 light.

When activated, it cures confusion.
Takes 42 to 46 turns to recharge at your current speed.
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Old May 15, 2017, 03:40   #154
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@sandtrap--
Yes, with a good x4 shooter, an AMHD is an easy target in V, since it can't do damage at a distance, while you can knock it down quickly.
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Old May 16, 2017, 09:27   #155
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I was looking at the new randart algorithm and I think I undestand why you don't get any good randarts anymore. Basically the new algorithm picks a tval that's close in power to the standard artifact from which the randart is generated. The problem is: most high powered artifacts come from a tval with a quite low average power.

From the randart thread:

Code:
Power for tval bow:          min 144, max 271, avg 197
Power for tval digger:       min 256, max 261, avg 258
Power for tval hafted:       min 127, max 551, avg 250
Power for tval polearm:      min  56, max 372, avg 235
Power for tval sword:        min  85, max 489, avg 206
Power for tval boots:        min 101, max 365, avg 205
Power for tval gloves:       min  44, max 228, avg 115
Power for tval helm:         min  60, max 293, avg 150
Power for tval crown:        min  18, max 286, avg 184
Power for tval shield:       min 137, max 221, avg 176
Power for tval cloak:        min  70, max 241, avg 137
Power for tval soft armor:   min 162, max 237, avg 189
Power for tval hard armor:   min 189, max 383, avg 281
Power for tval dragon armor: min 353, max 783, avg 523
Power for tval light:        min  39, max 177, avg 110
Power for tval amulet:       min  69, max 207, avg 147
Power for tval ring:         min 111, max 672, avg 358
So yeah, don't expect to get a Deathwreaker randart with an average power of 250 for hafted...

Code:
the Mace of Disruption 'Restirin' (6d8) (+11,+13) <+2>
------------------------------------------------------
+2 intelligence.
Slays dragons (powerfully), undead, giants, animals.
Branded with cold.
Provides resistance to fire, cold, nexus, chaos.
Cannot be harmed by acid, fire.
Speeds regeneration.  Grants the ability to see invisible things.  Blessed by
the gods.  

Min Level 49, Max Level 127, Generation chance 21, Power 286, 40.0 lbs
Random hafted of power 286.
This also means that the algorithm turns any DSM into a PDSM. Hope you have many in your randart set...

Code:
the Blue Dragon Scale Mail of Malathaeg (-2) [12,+39] <+5, +3>
--------------------------------------------------------------
+5 wisdom.
+3 dexterity.
+3 constitution.
Provides resistance to acid, lightning, fire, cold, poison, dark, nether,
chaos.
Provides protection from fear, blindness.
Speeds regeneration.  Sustains your life force.  

When activated, it hastens you for d20+20 turns.
Takes 82 to 100 turns to recharge.
Your chance of success is 85.6%

Min Level 70, Max Level 127, Generation chance 11, Power 454, 8.1 lbs
Random dragon armor of power 454.
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Old May 16, 2017, 09:30   #156
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There also seems to be a problem with power calculation. From artifact.spo:

Code:
the Iron Crown 'Ardor' [0,+17] <+3> {cursed}
--------------------------------------------
It makes it hard to hit anything.
+3 dexterity.
Cannot be harmed by acid.
Sustains wisdom.
Grants the ability to see invisible things.  

Min Level 24, Max Level 54, Generation chance 24, Power 90, 1.8 lbs
Random crown of power 90.
Clearly the +17 ac, +3 dex and SI cannot make for the 90 power. Unless that's the power from the standard artifact it derives from. I remember the spoiler file giving the name of that artifact, but this doesn't seem to be the case anymore.
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Old May 16, 2017, 09:33   #157
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Randart lanterns "Refills other lanterns up to 15000 turns of fuel".
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Old May 16, 2017, 10:49   #158
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Commit f764123 is titled "Increase bonus on rings of Searching" and changed the bonus from 1+M5 to d4... actually decreasing the bonus (1-6 to 1-4). To at least keep the same total (1-6) and increasing the base bonus, d3M3 seems more appropriate.
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Old May 16, 2017, 11:28   #159
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Assertion failed!

Program: ...
File: obj-pile.c
Line: 73

Expression: obj -> prev == prev
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Old May 16, 2017, 13:13   #160
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the Ring 'Baldil' <+4, +5, +6, +9, +1>
Dropped by Eöl, the Dark Elf at 3650 feet (level 73)

+4 intelligence.
+5 dexterity.
+6 constitution.
+9 speed.
+1 light.
Provides resistance to cold, light, nexus.
Cannot be harmed by lightning.
Speeds regeneration. Prevents paralysis. Makes you afraid of
melee, and worse at shooting and casting spells.
Radius 1 light.

When activated, it grants fire resistance for d20+20 turns and
creates a fire ball of damage 80.
Takes 243 to 297 turns to recharge at your current speed.
Your chance of success is 91.9%


Finding one of these almost every game ....

Edit: and another one in the same game

the Band 'Lothras' <+2, +3, +6, +1>
Dropped by a ghoul at 4900 feet (level 98)

+2 strength.
+3 wisdom.
+6 constitution.
+3 searching skill.
+3 infravision.
+6 speed.
+1 light.
Provides resistance to acid, lightning, fire, cold, poison, light,
dark, sound, nexus, chaos.
Provides protection from blindness.
Cannot be harmed by lightning.
Sustains intelligence, wisdom.
Slows your metabolism. Prevents paralysis. Makes you afraid of
melee, and worse at shooting and casting spells.
Radius 1 light.

When activated, it attempts to magically enhance a weapon's to-dam
bonus..
Takes 475 to 696 turns to recharge at your current speed.
Your chance of success is 90.2%

Last edited by Estie; May 16, 2017 at 14:36.
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