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Old April 25, 2017, 22:20   #41
Nick
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Quote:
Originally Posted by t4nk View Post
Nick, I think what's happening is: process_monsters() -> monster_check_active() -> monster_can_hear_or_smell() -> (monster smell is > 0 and scent == 0) -> process_monster_timed() -> monster_reduce_sleep() -> stealth check fail (I recall Nomad likes warriors).
Aha, thank you.
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Old April 25, 2017, 22:21   #42
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Quote:
Originally Posted by Nomad View Post
Just downloaded 1782d7a and randart generation is now extremely slow. The first time I started a randart character the game hung so long at the end of character generation I shut the program down because I thought it had frozen. On subsequent tries it did eventually load the town after pauses of about 10-30 seconds.

ETA: randart.log is 66,854 kb for this game, compared to files of 2-6k generated in previous nightlies.
Yeah, I was kind of afraid that would happen. My fix was pretty crude, I'll try and add some finesse.
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Old April 26, 2017, 13:43   #43
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well, looks like it falls on me to be the bearer of bad news.

the new pathing does not work. i've had instances of mobs just standing still because "they cannot get to me" while i happily blast them with spells.

i have kept a save to show you what is happening.

there is a corridor which ends in a 1-block turn. bunch of storm giants, all awake, at the end. they are trying (as far as i can tell) to walk through the stone to get to me, instead of 1) moving north 1 step and then 2) walk the corridor directly towards me.


POST-TEST EDIT

this happens, well, always. i dug a corridor parallel east-west to a door leading to a hydra pit. all the hydras are bunched to the sides of the door, because they are trying to walk straight and and they can't, and they can't find the door one square away from their position.

Last edited by Sky; April 26, 2017 at 14:12.
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Old April 26, 2017, 14:43   #44
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Quote:
Originally Posted by Sky View Post
well, looks like it falls on me to be the bearer of bad news.

the new pathing does not work. i've had instances of mobs just standing still because "they cannot get to me" while i happily blast them with spells.
It's OK, that's not terrible news - I was expecting problems with it. What you need to understand is that when you are playing the latest master, you are doing my playtesting for me

Quote:
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i have kept a save to show you what is happening.
That would be very helpful.
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Old April 26, 2017, 16:07   #45
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https://www.dropbox.com/s/cl5vz3smvw...ed%20save?dl=0
first time using dropbox, not 100% sure if it works.
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Old April 26, 2017, 21:56   #46
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https://www.dropbox.com/s/cl5vz3smvw...ed%20save?dl=0
first time using dropbox, not 100% sure if it works.
Yes, that worked fine - but I'm also going to need your randart file. It should be the most recently written file in your lib/user/archive folder.
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Old April 26, 2017, 22:06   #47
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From the thread I'm trying to bury:
Quote:
Originally Posted by Sky View Post
another couple of minor observations.

some prices in town seem a bit messed up; i sold a wicker shield 2 +38 (granted, thats some massive AC bonus right there) with +1 light, +2 infravision, basic resists and regen for a whopping 25.000 gold.
helm of vision +5 for 9000 gold.

also, you must have changed something in the drop rate. i was on my 3rd amulet of trickery by DL32, and i am finding dwarven shields, armors of speed +5, and gauntlets of combat like it's nobody's business.
That's odd, because I have reports of buying prices being too low. I will check that there isn't something causing both.

As for drop rate - really no change to anything affecting that in the last 6 months.
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Old April 27, 2017, 00:06   #48
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https://www.dropbox.com/s/2t5oicoi0e...1ddc6.txt?dl=0
the randart file.

i'm quite positive the drop rate is WAY higher than it should be. tons of egos that should not show up at DL40, even scolls of rune.

derp, i dont know why but the randart file in my C:\Users\Sky\Desktop\last nightly\angband-4.0.3-712-gbcd30cf\lib\user\archive doesnt match the artifacts i have ingame.

maybe it's this one instead? https://www.dropbox.com/s/1krid2tcaa...adf62.txt?dl=0

Last edited by Sky; April 27, 2017 at 01:09.
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Old April 27, 2017, 01:10   #49
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That seems to be the wrong randart file, I think the correct one is randart_0e1adf62.txt (?).
Sky, how did you determine that the monsters were trying to walk through the wall (as opposed, to, say, not trying to walk at all?)
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Old April 27, 2017, 08:36   #50
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I'd like to bring up a current issue on master: t4nk's UI changes still haven't been merged. They looked pretty amazing last I checked...

EDIT: Obviously, I realize that this isn't a trivial undertaking . I just think it's a damn shame see all of his effort bitrot.

Btw, @t4nk: Are your changes licensed under both the GPL and the Angband license? The latter will make it possible[1] for me to incorporate them into T2-ah.

[1] Theoretically, though I honestly don't hold out much hope for actually being able to do it, both time-wise nor code-wise. Hope springs eternal, though...
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