Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old May 2, 2009, 06:20   #9
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,544
Donated: $40
Pete Mack is on a distinguished road
Most of these changes would be unbalancing. It would make diving next to impossible for noisy classes, and would thus favor the High-elf/Kobold Rogue even more. The only ones I might tolerate is the suggestion to have teleport other work on single monsters (with a shorter recharge time and more charges), or work on objects on the floor to make it somewhat harder to loot vaults.

But, my usual response to an angband 'exploit' is to dive faster. Suddenly the game is balanced again.
Pete Mack is offline   Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bug! Teleport level works in ironman Riun Vanilla 4 March 19, 2009 16:58
Is there any way to teleport back in the dungeon ? Dargothz Vanilla 12 February 18, 2009 18:19
[Un] .. sometimes you better do not teleport .. Arralen AAR 1 August 18, 2008 22:11
Rings of teleport and escape pesachyonah Vanilla 7 July 1, 2008 03:42
Probability of using Rods of Teleport Other? Dragonboneman Vanilla 9 February 7, 2008 19:55


All times are GMT +1. The time now is 05:33.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.