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#141 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
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Sorry - the file got renamed to keymap.txt, but I failed to update the name in command.hlp. So you can look at the file from outside, but not in-game.
There's a list in lib/info/Spoil/Wizard_commands.txt
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#142 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Quote:
Code:
./configure --enable-sdl make sudo make install If there is no configure script, you can try running Code:
./autogen.sh If none of that works, let me know where it went wrong.
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#143 |
Knight
Join Date: May 2007
Location: US
Age: 45
Posts: 730
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./configure --enable-sdl
make sudo make install works compiling without sdl dosen't work though,but happy to get something to work anyways, thanks. |
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#144 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
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Where is map of Middle-Earth?
Have been playing FAAngband for the first time, but have not been able to find the map of Middle Earth. I know I saw something of a map relationship chart in the character creation process, but now under the help "?" exploring the wilderness and dungeons, map of Middle-Earth, the response is "Cannot open Maps.txt" and there is no maps.txt in the edit files that I could find.
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#145 | |
Vanilla maintainer
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Location: Canberra, Australia
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Quote:
The actual file is lib/help/mapmode.txt.
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#146 | |
Knight
Join Date: May 2007
Location: US
Age: 45
Posts: 730
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Quote:
and.... ./configure make sudo make install worked just fine now no problems maybe its my newer version of ubuntu linux or maybe Nick fixed something I don't know but cool. I'm kind of curious is there plans to update FA to the newer codebase once all the bugs are settled in V 4.0? Would be cool to keep this surviving over the years. |
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#147 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Quote:
When I've made so many changes to Vanilla that everyone wants me to stop for a while might be a good time to work on it ![]()
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#148 |
Apprentice
Join Date: Feb 2009
Posts: 56
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A suggestion for FA-Angband, after playing what I think is the current version (1.4.something...).
It was pretty unclear what the difficulty value was supposed to mean. The word difficulty suggested some things were probably supposed to be harder than others in some way, but I couldn't tell what the value meant, nor whether a higher number meant a harder game, nor the other way around, or something else. Since I was new to the game, i wanted the maximally easy character to get started, so picked one with the best stats. And died. And died. And died. Here my streak of stubbornness kicked in. I thought this is an option offered for starting the game, so surely it must be possible to start this way. After rolling around 50 characters (really, there should be a faster restart loop if this setting should remain unchanged), I gave up and turned on cheat death for the first time. I would try to kill a single enemy before dying. Every once in a while I succeeded. Once I was high enough level, I was able to head south through the killing fields to the lower level areas of the game. At this point, the gauntlet past, my endorphins crashed and a I quit the game. I don't think I'll go back to it. Still, I think the introductory menu could use clarification, or at least the help text files. |
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