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Old November 21, 2016, 03:21   #101
Grotug
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/sigh

You hear a whooshing roar.
You are hit by cold!
You die.

What, did entire atmosphere atop of Mount Everest get shot out of the belly of a dragon? DL39, danger feeling 4. Oh, right, didn't have rCold. Fantastic.

Well, I did. But I prefer to wear a ring of See Invisible than rHeat rCold. Because, surprisingly, fighting invisible things isn't that fun!
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Old November 23, 2016, 16:03   #102
PowerWyrm
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Latest commit on master (9fd29a2):

- "greater balrog" (everywhere I look, the word Balrog is always capitalized)
- the "name" and "plural" fields were modified, but not "friends"
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Old November 23, 2016, 16:20   #103
takkaria
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Quote:
Originally Posted by PowerWyrm View Post
Latest commit on master (9fd29a2):

- "greater balrog" (everywhere I look, the word Balrog is always capitalized)
- the "name" and "plural" fields were modified, but not "friends"
Thanks, fixed.
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takkaria whispers something about options. -more-
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Old November 23, 2016, 17:29   #104
spara
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Soldier is not getting its tile. Linux + sdl + Gervais. Save attached.

Name:  soldier.png
Views: 325
Size:  12.9 KB

soldier.zip

Edit: the same thing happens with kobolds too.

Last edited by spara; November 23, 2016 at 21:11.
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Old November 24, 2016, 13:16   #105
PowerWyrm
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Quote:
Originally Posted by spara View Post
Soldier is not getting its tile. Linux + sdl + Gervais. Save attached.

Edit: the same thing happens with kobolds too.
I have no problem with the Gervais tileset when using the Windows client. There's no tile for siren traps though.
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Old November 24, 2016, 13:36   #106
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Just started playing a gnome mage. I guess you can't get less than 1 blows per round no matter how heavy a weapon is? I think I was getting 1.0 blows per round with a dagger, so when I picked up a trident or something heavy I was doing more damage than the dagger, yet the warrior starting out does less damage with a trident (or most heavy weapons) than with a dagger? Don't make no sense. As a starting gnome mage, I shouldn't even be able to wield these heavier weapons. Or something needs to be adjusted.
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Old November 24, 2016, 15:05   #107
Malak Darkhunter
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been a long time playing for me, and just getting back into it. Last I remember there was a lot of work done on the combat mechanics? It's been a long time so I can't really remember but I want to think Derakon worked on this? I want to think it all boiled down to strength and dexterity and weapon weight.
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Old November 24, 2016, 16:34   #108
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Quote:
Originally Posted by Malak Darkhunter View Post
been a long time playing for me, and just getting back into it. Last I remember there was a lot of work done on the combat mechanics? It's been a long time so I can't really remember but I want to think Derakon worked on this? I want to think it all boiled down to strength and dexterity and weapon weight.
That was v4, not Vanilla 4.x. The names are super-confusing, I know. v4 was basically a variant the dev team at the time used to experiment with new mechanics, which included a new combat system I put together. But that combat system isn't in Vanilla. At least, it isn't yet. ...nor are there any remotely concrete plans to add it, either.

The v4 combat system was that every weapon had "balance" and "heft" scores (a maul would have high heft and low balance, a rapier the reverse), and the player had "finesse" and "prowess" scores. Damage per blow was (damage dice) * (heft * prowess), and number of blows was (1 + balance * finesse). The only effect of stats was a) needing enough STR to use the weapon at all, and b) STR and DEX substantially boosted the player's prowess and finesse, respectively.

But that doesn't apply to Grotug's character because he isn't playing v4. Mages and priests just don't have the starting stats needed to get more than one blow per round. You shouldn't be using melee as a mage anyway, given their paper-thin defenses; stick to Magic Missile, a sling, and thrown oil flasks.
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Old November 25, 2016, 00:30   #109
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Quote:
Originally Posted by spara View Post
Soldier is not getting its tile. Linux + sdl + Gervais. Save attached.
Edit: the same thing happens with kobolds too.
That looks like a problem with .prf files, run this script:
Code:
#!/usr/bin/env bash

ANGBAND_INSTALL_DIR=~/misc/angband
ANGBAND_USER_DIR=~/.angband/Angband

find_prf() {
	echo "Searching \"$1\"..."
	for d in "$ANGBAND_USER_DIR" "$ANGBAND_INSTALL_DIR/lib"; do
		echo "Checking $d"
		[ ! -d "$d" ] && echo "\"$d\" is not a directory!"
		while IFS= read -r -d '' f; do
			grep -iEHT "monster:$1:" "$f"
		done < <(find "$d" -iname '*.prf' -print0)
	done
}

find_prf Soldier
find_prf Kobold
and post the output on the forum.
Naturally, change the value of ANGBAND_INSTALL_DIR to where you installed Angband.
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Old November 25, 2016, 16:46   #110
spara
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Quote:
Originally Posted by t4nk View Post
That looks like a problem with .prf files, run this script:
Code:
#!/usr/bin/env bash

ANGBAND_INSTALL_DIR=~/misc/angband
ANGBAND_USER_DIR=~/.angband/Angband

find_prf() {
	echo "Searching \"$1\"..."
	for d in "$ANGBAND_USER_DIR" "$ANGBAND_INSTALL_DIR/lib"; do
		echo "Checking $d"
		[ ! -d "$d" ] && echo "\"$d\" is not a directory!"
		while IFS= read -r -d '' f; do
			grep -iEHT "monster:$1:" "$f"
		done < <(find "$d" -iname '*.prf' -print0)
	done
}

find_prf Soldier
find_prf Kobold
and post the output on the forum.
Naturally, change the value of ANGBAND_INSTALL_DIR to where you installed Angband.
Thanks. Unfortunately I suspected a corrupted install so I downloaded the latest master, compiled and installed it on top of the old one. Haven't seen a soldier or kobold yet, but I'll keep my eyes open and report back if funny stuff happens again.
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