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#101 |
Veteran
Join Date: Nov 2013
Posts: 1,540
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/sigh
You hear a whooshing roar. You are hit by cold! You die. What, did entire atmosphere atop of Mount Everest get shot out of the belly of a dragon? DL39, danger feeling 4. Oh, right, didn't have rCold. Fantastic. Well, I did. But I prefer to wear a ring of See Invisible than rHeat rCold. Because, surprisingly, fighting invisible things isn't that fun! |
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#102 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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Latest commit on master (9fd29a2):
- "greater balrog" (everywhere I look, the word Balrog is always capitalized) - the "name" and "plural" fields were modified, but not "friends"
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#103 |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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Thanks, fixed.
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takkaria whispers something about options. -more- |
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#104 |
Adept
Join Date: Nov 2014
Posts: 235
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Soldier is not getting its tile. Linux + sdl + Gervais. Save attached.
soldier.zip Edit: the same thing happens with kobolds too. Last edited by spara; November 23, 2016 at 21:11. |
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#105 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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I have no problem with the Gervais tileset when using the Windows client. There's no tile for siren traps though.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#106 |
Veteran
Join Date: Nov 2013
Posts: 1,540
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Just started playing a gnome mage. I guess you can't get less than 1 blows per round no matter how heavy a weapon is? I think I was getting 1.0 blows per round with a dagger, so when I picked up a trident or something heavy I was doing more damage than the dagger, yet the warrior starting out does less damage with a trident (or most heavy weapons) than with a dagger? Don't make no sense. As a starting gnome mage, I shouldn't even be able to wield these heavier weapons. Or something needs to be adjusted.
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#107 |
Knight
Join Date: May 2007
Location: US
Age: 45
Posts: 730
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been a long time playing for me, and just getting back into it. Last I remember there was a lot of work done on the combat mechanics? It's been a long time so I can't really remember but I want to think Derakon worked on this? I want to think it all boiled down to strength and dexterity and weapon weight.
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#108 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
![]() ![]() The v4 combat system was that every weapon had "balance" and "heft" scores (a maul would have high heft and low balance, a rapier the reverse), and the player had "finesse" and "prowess" scores. Damage per blow was (damage dice) * (heft * prowess), and number of blows was (1 + balance * finesse). The only effect of stats was a) needing enough STR to use the weapon at all, and b) STR and DEX substantially boosted the player's prowess and finesse, respectively. But that doesn't apply to Grotug's character because he isn't playing v4. Mages and priests just don't have the starting stats needed to get more than one blow per round. You shouldn't be using melee as a mage anyway, given their paper-thin defenses; stick to Magic Missile, a sling, and thrown oil flasks. |
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#109 | |
Swordsman
Join Date: May 2016
Posts: 330
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Quote:
Code:
#!/usr/bin/env bash ANGBAND_INSTALL_DIR=~/misc/angband ANGBAND_USER_DIR=~/.angband/Angband find_prf() { echo "Searching \"$1\"..." for d in "$ANGBAND_USER_DIR" "$ANGBAND_INSTALL_DIR/lib"; do echo "Checking $d" [ ! -d "$d" ] && echo "\"$d\" is not a directory!" while IFS= read -r -d '' f; do grep -iEHT "monster:$1:" "$f" done < <(find "$d" -iname '*.prf' -print0) done } find_prf Soldier find_prf Kobold Naturally, change the value of ANGBAND_INSTALL_DIR to where you installed Angband. |
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#110 | |
Adept
Join Date: Nov 2014
Posts: 235
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Quote:
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