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#41 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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#42 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Thanks for all these, keep them coming. I'm in the middle of some structural stuff at the moment, but I should be back to bugfixing before too long - and best of all, the structural stuff should introduce new bugs!
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#43 |
Adept
Join Date: Aug 2015
Posts: 112
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#44 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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I can imagine rubble either always preventing teleport (and other spells), always allowing, or something in between. What do people think?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#45 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
I believe right now spells and missiles can't hit enemies in walls; why don't we just keep that behavior? |
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#46 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
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+1 here. Oh, and just as an aside, the fact that monsters CAN cast spells and breath from inside walls, but are completely immune to player attacks until they leave the wall, has always been, to me, the balance for the player's knight move for spells and missiles against monsters.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#47 |
Swordsman
Join Date: Aug 2015
Posts: 279
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Walls are traditionally absolute protection against anything other than melee, and there are plenty of good reasons why that should remain so. The question is whether things that aren't quite solid walls (like piles of rubble, or some of the exotic terrain types that have been discussed) should count the same way. I'm inclined to think that the answer is no, or at least that they should only provide partial protection. It makes sense that rubble fouls up archery or bolt spells, but beam, ball, and breath effects should probably hit the target that's standing in the middle of it, as these normally can penetrate obstacles. And different features might have different combinations of permeability; perhaps a windowed wall allows bolts and beams to penetrate, but blocks the propagation of a ball or breath effect which is centered to one side of it.
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#48 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
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Quote:
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#49 |
Adept
Join Date: Aug 2015
Posts: 112
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Stone to Mud doesn't work for diagonal down-left.
Wasted my only 2 wand charges trying it. Then saved, and wanted to confirm, so entered wizard mode. |
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