![]() |
#61 |
Swordsman
Join Date: Dec 2007
Posts: 299
![]() |
Where are you getting all this gold? I typically can't afford even a single stat potion in the BM until I'm down in the 80s or even 90s.
|
![]() |
![]() |
![]() |
#62 | ||
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,111
![]() |
Quote:
i understand this requires a whole new level of coding, but it's easily on the same page as more modern RPGs. Quote:
a single weapon of gondolin is 16k-25k gold. Wands and staves are your first source of solid cash, at 500-1k each. then it's magic armor, ego weapon, superego (?) like gondolin, westernesse, etc and armors of resistance. once you get to seeing 2-3 chain mails of resistance per level, you can buy anything you please, including : stacks of Acquirement and *Acquirement stacks of Mass Banishment stack of *Healing, Life if i'm playing a Mage, i'm on the lookout for potions of Intellect. get 3-4 of those (total cost: 12.000gold) and you will have WAY more SP than what your current DL expects you to have; and also a slightly lower fail chance. Which means you can just nuke everything before they even touch you. i'm pretty much maxed on stats by the time i'm on DL50. Last edited by Sky; June 2, 2017 at 00:15. |
||
![]() |
![]() |
![]() |
#63 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
Quote:
The target playstyle is no-selling, clearing each dungeon floor exactly once. Your playstyle is substantially slower and grindier than that. It's no surprise that you find gold to be in plentiful supply. Moreover, given how frequently you return to town for no real reason beyond that your pack is full of useless high-value loot to turn into useless gold, it's no surprise that you find the Black Market to be an excessively large impact on your power level. Long story short, when you make balance suggestions, the devs have to calibrate your suggestions against your playstyle, moreso than they do for most of the players on these forums whose playstyles more closely approximate the target playstyle. Indeed I suspect that most players on the forums have a playstyle that's rather faster than the target playstyle. |
|
![]() |
![]() |
![]() |
#64 |
Knight
Join Date: May 2007
Location: US
Age: 45
Posts: 730
![]() |
Im an old D@D fan myself, its just that Angband has different ways of playing..the most fun for me was to forgo selling and just rely on the dungeon to for the most part provide me with what I need, and it will eventually, it is smart to check the shops every now and again for something interesting however. Im somewhat impatient and grinding gets boring to me unless I have a specific need. ie: (Free Action, See Invisible), or Detection. No selling took a bit of getting used to but it becomes quite liberating.
I typically get what I need at the start and start powerdiving all the way down to stat gain, spending more time on interesting levels along the way. after I complete stat gain and deem it safe to venture further I powerdive again, then stop and grind some more until i feel confident about making another jaunt downward. I typically keep powerdiving every so often all the way down to the bottom in between small periods of grinding. Once Im close to Sauron and Morgoth I start wiping out uniques and saving up healing pots and banishment scrolls. At the end I enjoy small periods of grinding while collecting resources. Altogether money is only marginally useful,(there is more need for cash in variants such as Sangband where you can actually invest money in the stores for better items.) The Dungeon for the most part will give you what you need. Grinding is only useful for specific needs, and money is not really that important anymore. I think Angband has progressed to a much faster and more fun experience, I drop in every now and again just to play a new game now and then and to check up on the newest development. |
![]() |
![]() |
![]() |
#65 |
Swordsman
Join Date: Dec 2007
Posts: 299
![]() |
So you're making suggestions for changes to the game based on what, by consensus of the community, is a deprecated style of play. If playing that way makes the game too easy--which clearly it does because you're pulling in 1, maybe 2 orders of magnitude (!) more gold than I do in a game, and you're maxing your stats at a depth where I have literally found 1, maybe two stat potions--then turn off selling.
|
![]() |
![]() |
![]() |
#66 | ||
Swordsman
Join Date: May 2016
Posts: 330
![]() |
Quote:
![]() Pile management in Angband is pretty complicated (and very error prone, IMO...), so I might be wrong, but hopefully what I found will be useful. I think the cause of this bug (and other similar bugs) is that the game tries to excise obj->known that is not actually in its pile (in p->cave->squares[y][x].obj). Consider: Code:
bool floor_carry(struct chunk *c, int y, int x, struct object *drop, bool last) { ... /* Redraw */ square_note_spot(c, y, x); ... } void square_note_spot(struct chunk *c, int y, int x) { ... if (!square_isseen(c, y, x)) return; /* Make the player know precisely what is on this grid */ square_know_pile(c, y, x); ... } Code:
if (obj->known) { square_excise_object(p->cave, p->py, p->px, obj->known); Quote:
Code:
struct object *known = drop->known; /* Delete completely */ if (known) { ... if (known->iy && known->ix) square_excise_object(player->cave, known->iy, known->ix, known); ![]() edit: I checked again and I don't see how known's coordinates can be non-zero without being in correct pile. AndreyB also reported similar bug with pile_excise(), unfortunately he didn't give enough details (did I mention that you all should learn from Pete? ![]() Last edited by t4nk; June 2, 2017 at 03:54. |
||
![]() |
![]() |
![]() |
#67 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
![]() |
Treacherous Weapon doesn't seem to do anything. I used one for a long while (other curse activated ~5x) before giving up on auto-ID. Sold to store to discover it.
|
![]() |
![]() |
![]() |
#68 | |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,111
![]() |
Quote:
if i do that for 100 levels, i'll never have enough of anything. also, i have substantially better gear and stats by DL50. |
|
![]() |
![]() |
![]() |
#69 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#70 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
![]() ![]() |
Quote:
If you have a precise notion of what non-datafile-editable changes you would like to see (banning certain items from selling, for example), they could potentially be combined and put into a birth option. Or you could make your own variant ![]()
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
4.1 pre-release | Nick | Vanilla | 16 | April 2, 2017 17:29 |
Bugfix release for 3.2? | Timo Pietilä | Development | 69 | April 14, 2011 21:59 |
3.2 release candidate is upon us! | d_m | Vanilla | 147 | January 19, 2011 11:10 |
reactions to changes in new V release | will_asher | Vanilla | 50 | April 9, 2008 19:47 |
UnAngband interim release in preparation; please help! | Bandobras | Variants | 13 | December 21, 2007 17:01 |