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#111 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Yes, this was fixed in the nightly releases a couple of days after 4.2.3 came out.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#112 |
Knight
Join Date: May 2007
Location: US
Age: 45
Posts: 730
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Hey Nick....one thing im noticing that is a little confusing is that whenb you go to purchase a book at a bookstore and you are playing one of the hybrid classes in my case a blackguard there dosent appear to be anything telling you that you cant use a spellbook...i bought the 2nd book of necromancy spells just to realize i couldnt use it or read it..some display comment when trying to browse or purchase a book you cant use for your class would be appreciated thanks.
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#113 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Quote:
Agreed, though, it's a bit unfriendly - I'll file a bug.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#114 | |
Scout
Join Date: Jun 2021
Location: U.S.
Posts: 32
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Quote:
By the way Nick, keep up the good work! I'm sure maintaining game code originally written in the 90s is a pain in the neck at times. |
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#115 |
Knight
Join Date: May 2007
Location: US
Age: 45
Posts: 730
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so Targeting is feeling really odd to me, Granted i havent played since 4.0.5 and I really like a lot of the changes, took me awhile to figure out the targeting issue when targeting enemies that are not in numbad selection. I usually do " * " to target and then numpad 5 to fire, this does not seem to work...now it is " * " and arrow keys to move around and " t " to fire...just seems very strange to me and im wondering what brought about that change.
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#116 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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Casting ranger spell brand ammo does not result in learning the brand rune. If it results in an unknown brand, the message still clearly states which brand you created but the ammo stack rune still identifies as ?
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#117 |
Knight
Join Date: May 2007
Location: US
Age: 45
Posts: 730
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dosent appear to be a way of managing ammo....bolts for instance i picked up a stack of bolts and they display in the inventory but you can't seem to drop or examine them only shoot them
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#118 |
Swordsman
Join Date: Aug 2019
Posts: 339
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Ammunition is placed in the quiver, unless it's already full. Most commands default to showing a menu for the pack, but you can switch to a menu for what's in the quiver by pressing '|'. In other words, in the original key set, you can press 'd', then '|', to select something from the quiver to drop.
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#119 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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Thrown Shots are doubled?
I just started a character on Angband Live, and it currently has a bunch of Iron Shots in the quiver, but no sling (or other launcher). I have the "show damage" interface option turned on, and I notice that when I hit something with a thrown ("v") Shot, the damage done is 2x, i.e. it is 2,4,6, or 8, and not 1,2,3, or 4.
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#120 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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A stupid question: did anyone recently experienced a problem with identify + reordering? I remember this issue but I was sure it was fixed:
- in inventory: a scroll of WoR, some unidentified scrolls, a robe +1 (??) and a robe +4 (??) - read one of the unidentified scrolls, it's identify rune, use it on one of the robes, identifying it as robe of resist fire (the other one identified later reveals to be robe of resist lightning) - pack reorders - "you have no more scrolls of WoR", char gets recalled instead of using one of the identify rune scrolls I tried to reproduce this manually (with wizard mode), but was never able to do so ![]()
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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