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Old March 21, 2021, 12:07   #101
Pete Mack
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i assume "they" were nrulings or gnome mages, or their v 4.2 equivalent?
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Old April 16, 2021, 19:18   #102
Jay
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It has occurred to me that most of what annoys me about Angband could be fixed by giving characters unlimited storage (or vastly expanded capacities) in their homes.

Maybe the glorious pleasures of inventory management have eluded me, but I find constantly having to evaluate new finds with regards to whether they're better/worse than something I already have to be extremely tiresome. The things I enjoy most about the game are killing baddies and accumulating cool stuff, and having to constantly rethink my kit really takes the fun out of discovering new artifacts.

Part of this, I think, is because I play with randarts, so it's impossible to know how all the pieces will eventually fit together to make a solid kit, and the uncertainty associated with that can really slow the game down for me. Still, I'm curious as to others' thoughts on the matter.
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Old April 16, 2021, 21:30   #103
Selkie
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Quote:
Originally Posted by Jay View Post
Part of this, I think, is because I play with randarts, so it's impossible to know how all the pieces will eventually fit together to make a solid kit, and the uncertainty associated with that can really slow the game down for me. Still, I'm curious as to others' thoughts on the matter.
Do you use the ~ key? Very useful for gear comparisons, including every item in your home and your possession.

I also hate the gear swap game and find it maddening in the late stages. Trying to cover all my resists, keep my CON at max, include decent slays, ESP and Res Conf, Blindness, Stunning etc.

I also play randarts, and artifact rings are your greatest friend. They are so OP compared to standard artifacts
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Old April 16, 2021, 23:42   #104
Jay
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I do use the ~ key and yes, it's very helpful to see what I've got at home. Still, it's a pain when your house is full and you come across a decent artifact shield, for example, and don't know if that particular combination of resists is going to be important later.

The other thing that comes to mind is that, you know, if you have enough !*healing* on hand you can probably take out Morgoth anyway, even without the optimum set of gear that came to you during the game. Being able to have twice as many items in your house would just streamline the inventory management side of the game.
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Old April 17, 2021, 00:18   #105
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Originally Posted by Selkie View Post
Trying to cover all my resists, keep my CON at max, include decent slays, ESP and Res Conf, Blindness, Stunning etc.
Or you could accept that is unlikely to happen and move on. ;-)

I certainly never pay much attention to slays, apart from SlEvil of course.
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Old April 17, 2021, 02:15   #106
Pete Mack
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@MattB
What you said. Don't let the perfect be the enemy of the already-way-more-than-good-enough.
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Old April 17, 2021, 03:03   #107
Nick
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Quote:
Originally Posted by Jay View Post
I do use the ~ key and yes, it's very helpful to see what I've got at home. Still, it's a pain when your house is full and you come across a decent artifact shield, for example, and don't know if that particular combination of resists is going to be important later.

The other thing that comes to mind is that, you know, if you have enough !*healing* on hand you can probably take out Morgoth anyway, even without the optimum set of gear that came to you during the game. Being able to have twice as many items in your house would just streamline the inventory management side of the game.
If you want, you can go into the constants.txt file and play with the line
Code:
# Maximum number of discrete objects in store inventory
store:inven-max:24
to increase the number of store (and home) items. I believe it may give you some weirdness with store item labels (and who knows, maybe other issues).

If you do mess with this file (or any of the other datafiles), the best practice is to leave the original in place, and put your edited version in your user directory (~/.angband/Angband in linux, lib\user in Windows, ~/Documents/Angband in MacOS).
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Old April 17, 2021, 07:28   #108
archolewa
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Quote:
Originally Posted by Jay View Post
Being able to have twice as many items in your house would just streamline the inventory management side of the game.
Or paradoxically, you could play without using your House at all. Since I started playing without Recall (though I do still have upstairs, I'm not quite that crazy yet), I have found the inventory shuffle to be nonexistent. When you find an item you look at your inventory and ask "Is this item worth carrying? What is worth dropping to carry it?" which is a much faster question to answer than "Which combination of my dozen artifacts will give me the fullest spread of resistances, speed and HP?"

And having played Frogcomposband, I can say that increasing your house capacity does *not* streamline inventory shuffle, it makes it worse because you have far more possible combinations to sift through.
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Old April 17, 2021, 07:35   #109
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And having played Frogcomposband, I can say that increasing your house capacity does *not* streamline inventory shuffle, it makes it worse because you have far more possible combinations to sift through.
This is actually just great advice for life in general. I remember my tiny flat in London and how hard it was too keep it tidy. I always thought moving to a bigger house would make it easier to store all my junk. Well I moved and things are just as untidy and there's even more junk
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Old April 17, 2021, 09:03   #110
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You drop the multi-hued dragon scale mail in your home.
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