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#1 |
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 56
Posts: 224
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Objects you never bother to pick up
There are a fair number of items I just don't ever bother with, either because I don't think they're useful enough or because they're more trouble than they're worth:
Scrolls: Blessing, Holy Chant, Holy Prayer, Monster Confusion, Door Destruction, *Destruction* Potions: Berserk Strength, Infravision, Brawn, Intellect, Contemplation, Nimbleness, Toughness Wands: Magic Missile, Disable Traps, Stone to Mud, Polymorph Staves: Detect Evil, Earthquakes, *Destruction* Rods: Disable Traps Amulets: Infravision, Slow Digestion Rings: Constitution, Reckless Attacks What are yours? Should I be trying to use any of mine? |
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#2 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 398
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I snatch up all the *Destruction* scrolls I can find. They have a 0% fail rate, and are much more common than staves of *Destruction*, so I like having them as a panic button. Otherwise yeah I ignore all the same scrolls.
I'll typically drink Brawn. Extra swings and carrying capacity are definitely worth losing another stat point. I'll drink Nimbleness if I'm close to a threshold for another swing. I pretty much ignore Berserk Strength and Infravision though. I'll only carry Berserk Strength in the very early game, since it can cure Fear. I *love* wands of Disable Traps and Stone to Mud. Being able to rapidly tunnel out a kill hole is invaluable, and having a guaranteed way to disable traps on chests (some of which can be *nasty*) is also really great. Especially for Blackguards and Paladins who tend to have terrible trap disarm skill. I agree with you on the amulets. I'll use Rings of Reckless Attack early as a Warrior. They tend to have enough swings early to make the damage bonus really add up. I'll often use Rings of Constitution if I'm having trouble finding potions of Constitution and gear that gives constitution bonuses. *Especially* if the ring gets my Con into the accelerating returns threshold. An extra 60-100 HP is invaluable. I pretty much never pick up Ego weapons, with the exception of Maces of Destruction/Scythes of Slicing/Chaos Blades. Ego weapons are never as good as artifacts. Especially Defender weapons, though I always play a Warrior or Hybrid class, so I need my weapon for damage. I don't bother with the rings that give an elemental resistance and can be invoked for an elemental attack. A single elemental attack just never seems to make a difference, and using up an entire ring slot for one elemental resistance and a bit of AC just never seems worth it. I ignore armor with the Dwarven ego. The con bonus is never high enough to be worth it, and it doesn't give anything else of note. I also ignore Diggers, preferring to rely on wands and rings. They're waaaay too heavy. I don't bother with Staves of Confusion or sleep. |
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#3 | |||||
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 56
Posts: 224
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#4 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 498
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Rod/wand of Hold Monster has such a low duration (for against anything it actually works) that I do not carry those.
Early game fast animals like a stegocentipedes or a sabre-tooth tigers might be a good target to paralysis. But they just wake up immediately and catch you up almost right away. Plain useless for that. Better just read ?PD. Same goes for scare/confuse monster. Unless I'm a mage using Tap Energy, all these are completely ignored by me. It's kinda weird that Slow Monster and Stun Monster are endgame evocables for melee chars, whereas other early game status-affecting sticks, are almost completely worthless. Yes, you can post some scenarios where they just might be useful, but those are too rare to sacrifice an inventory slot. |
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#5 |
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 56
Posts: 224
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#6 | |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Quote:
The truth is I'm usually deciding between dragon scale mail and Dwarven armour, and I'll usually choose the latter Last edited by Selkie; May 22, 2022 at 23:59. |
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#7 | |
Scout
Join Date: Nov 2013
Posts: 25
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Quote:
1. Existing turn range of held. 2. Then, a turn range of being "groggy" and in essentially a debuffed state, with appropriate text. Ie, less binary, and more something that an enemy has to work off over a number of turns. |
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#8 |
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 311
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As a new player I found trying to figure out what to keep among the forest of slow/confuse/hold/sleep type wands and things a bit bamboozling, ended up being pretty disappointed with all but Slow.
With Slow though I think I couldn't tell how to tell how long the enemies stayed slowed--maybe I was missing it in their description, but I thought I looked and their move speed description didn't change, I dunno.
__________________
My Angband videos |
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#9 | |
Scout
Join Date: Jun 2019
Posts: 44
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Quote:
I know TO can do everything in V But that doesn't mean TO should be used to do everything Why would you never use essential pieces of kit (stone to mud, destruction, arguably detect evil) Do you even have a single win?
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gwarl 09/19/2019 I can't ban ster from my roguelikes site though like all other roguelike admins have because it lets him win |
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#10 | |
Scout
Join Date: Dec 2020
Posts: 30
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Quote:
A constitution ring is usual mid game equipment, since without this or some nice artifact finds, your hit points are too low. I like all the brawn, intellect, etc potions for doing a bit of pre-statgain statgaining. With forced descent on, they help a lot as you descend below dlvl 40 with characters who may not have found a single useful stat potion yet. |
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