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View Poll Results: Should object warning inscriptions... | |||
always use the standard keyset |
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1 | 12.50% |
use the keyset you're currently in |
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7 | 87.50% |
Voters: 8. You may not vote on this poll |
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#1 |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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Opinions from roguelike keyset users requested; reward offered*
I was just browsing through some bugs on track and I noticed bug #437. It's about how the keyset interacts with object use warnings (when you inscribe an item with e.g. !a to double-check if you try to aim it). At the moment, all object use inscriptions are kept in the standard keyset even if you're using the roguelike keyset. Would roguelike keyset users like this to change?
Ta! * The reward is a warm and fuzzy glow inside you for helping the development of the game. Sorry.
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takkaria whispers something about options. -more- Last edited by takkaria; June 16, 2012 at 18:31. |
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#2 |
Knight
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I can't decide what option to go for *confused*
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http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
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#3 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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I always use the roguelike keyset, but I've gotten used to inscibing using the standard keyset, so it doesn't really matter to me.
But in general, for people who've used the roguelike keyset in another roguelike but are new to Angband or for people learning the roguelike keyset because they're playing on a laptop, it seems like it would be less confusing if the inscriptions used the same keyset the player is using. (It would've helped me when I was first learning about inscriptions)
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#4 |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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I wonder how many people there are who play the same character on different platforms with different keysets. In that admittedly rare case, it would not work well to talk of inscriptions in the keyset the player is using. I don't have a good solution here, though. This is a relatively hard UI problem.
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