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#171 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Heh, at first 'non creative' vault I encounter I...
a) teleport away Ar-P and a Great Crystal Drake b) saunter into the now apparently highly do-able vault c) get teleported away by something unseen to the room containing Ar-P, sustaining damage d) teleport myself to the room containing the GCD, sustaining damage e) teleport myself back to the room containing Ar-P, sustaining damage f) teleport myself back to the room containing the GCD, sustaining a rather nasty dose of DEATH Have often idly wondered, is the 'bouncing between the same points' by design? |
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#173 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I hate those buggers, especially when one of those is in a room containing something interesting. If you can't detect its exact position before LoS it can take several tries to pinpoint where it is and kill it out of its LoS. [edit] typo corrected Last edited by Timo Pietilä; September 28, 2013 at 01:31. |
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#174 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Yeah, you can go to the other thread and read all the "rational explanations" if you want - I prefer to think it's actually emergent behaviour of the RNG. Have you ever noticed how often it happens right after finding an OOD speed ring?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#175 |
Knight
Join Date: Jan 2008
Posts: 926
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Raal's Tome of Destruction at 150 feet.
In Neoband, of course, with an Assassin who can't use it. But still. |
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