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#21 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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That's a good part at meeting him early: his minions will be those low level ones. It would be different if the summon would be determined by level of caster instead of dungeon, but it is like it is now.
I sometimes scummed those unique-summoning uniques in order to get some of the bad ones early. hmm....my current char seems to be ready for Morgoth, I just killed Gothmog without breaking a sweat and I have gazillion gallons of *healing* and Life stored at home... Got to love Pain. Only Mouth of Sauron, Sauron and one of the three trolls (can't remember which) left. No need to hunt those. |
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#22 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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That's more like it...
Code:
Dwarf ########
Bishop #
Priest # ######
LEVEL 36 # #
NXT 67528 # #
AU 64808 # #
|}=="~[()]]] # #
STR! 18/160 # #
INT: 3 # #
WIS! 18/210 ### # #
DEX: 18/102 ################################%#%%#%%############ ###### # #
CON! 18/160 : ...@UUUUUUUU :' ' # # #
CHR: 10 #############################%###%%%%##############+#### # ## #
# ####'#### #
Cur AC 120 # ' # ##
HP 533/ 533 ###### ####'######
SP 271/ 274 # # # #
####### # ###### # # #####
# # # # # # # #
######## # %#%#%##%############### # # # # #
# # # # # #### ###
Fast (+14) ######### #%# %%##################### # ## ### #
2550' (L51) + % # # # #
Full Study (18)
Code:
l) the Metal Brigandine Armour of Nathros (-3) [48,+12] Dropped by The Balrog of Moria at 2550 feet (level 51). Provides resistance to lightning, poison, dark. Cannot be harmed by acid, electricity, fire, cold. |
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#23 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
(And why is the default delay factor still zero?!) I believe damage is halved for each additional tile away from the center, but don't quote me on that. |
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#24 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
Basically the way summons work is that a summon power is calculated as a product of summoner level * dungeon level. Then every summoned monster is given a power equal to its level squared. When the sum of all summoned monsters is above the summoner power then no more monsters are summoned. The idea behind it is that summoners are limited from summoning scads of strong monsters, but can summon lots of weak monsters if the RNG chooses them. Monsters that appear in groups get a strongly discounted power, so you can still get a bunch of hounds. A weaker summoner can still get a powerful monster, but it only gets one. Morgoth and Sauron can still pretty much summon whoever and whatever they want since they almost never reach the cap (unless they summon Lungorthin + Gothmog or something.) |
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#25 | |
Angband Devteam member
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Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#26 | |
Apprentice
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Quote:
Only 2nd time I've found Doomcaller I think, one of the very rarest artefacts for me. |
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#27 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Ah yes. I think the animations were on by default, once upon a time? Alternatively I was trying a variant. Either way, I've always turned them off pretty quickly in the past, to the point of forgetting the option was there.
The next time I kill the Big Q on the very edge of my orb I'll count the number of spells taken. It's... a lot. |
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#28 |
Knight
Join Date: Apr 2007
Posts: 980
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I started a new rogue yesterday. After some unlucky deaths with wimpy gnomes and hobbits I went for high elf again.
An amulet of weaponmastery on the floor at 1500'. Nice! ![]() Arri is quite lucky in many ways: http://angband.oook.cz/ladder-show.php?id=14080 But I can't get hold of some of the dungeon books. It is driving me crazy. |
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#29 | |
Adept
Join Date: Feb 2013
Location: Washington state
Age: 38
Posts: 171
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#30 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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You don't actually die until you hit negative HP in Angband.
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