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#1 |
Scout
Join Date: Mar 2013
Posts: 31
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Increasing home size [solved]
As many here, I'm also annoyed at the 24-item limitation at home. With the new changes, store size seems to have been moved to a edit file (not yet released). So, hopefully we can just edit that number in next release if we want a larger home.
I was thinking of a separate trophy-room where you can stash valuable/interesting items and artifacts you find (my hoarding instincts ![]() My assumption is that being able to store everything you find does not unbalance the game (in any meaningful way). 1. Should this be a birth option? 2. Should items be restricted? (artifacts only, above a certain value or no restrictions) 3. Should there be an upper limit on how much you have to pay to take items out? 4. Should there be a limit on how many items it can store? Please feel free to share your thoughts on this issue. My code is on https://github.com/academicsam/angband (trophy-room branch) Last edited by academic.sam; March 8, 2015 at 00:28. |
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#2 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Nah. Since it's not a balance change, just make it non-optional.
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#3 |
Scout
Join Date: Mar 2013
Posts: 31
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In that case, the easiest thing is to just remove the limit of home size altogether (I'm totally OK with that).
All this trophy-room nonsense then can be cast aside and I can wreak havock somwhere else ![]() As they say, best code is the code you don't have to write |
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#4 |
Scout
Join Date: Feb 2015
Posts: 46
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What happens when you through out an artifact or ego? If game generatsles it again than this useless item pulls back the chance of good new items.
So there should be something like museum where you can donate useless artifacts. With unlimited storage but with no return. Otherwise there is a chance you will find the same artifact again and again, instead of a new one. And with disabled selling you can't benefit from those findings. Last edited by werepacman; March 5, 2015 at 21:37. |
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#5 |
Swordsman
Join Date: Oct 2014
Posts: 298
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There's a similar concept in tomenet (and perhaps mangband, I don't recall), a shop called the "Mathom House," where players can leave items on display. It is impossible to reclaim them, they're simply for show.
On a multiuser system, a shop like this could play the role of a secondary scoreboard. |
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#6 |
Scout
Join Date: Feb 2015
Posts: 46
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Angband has the largest list of types of damage than any game I know. Exotic sound, water, nether, nexus, darkness, gravity, plasma, time. There is variety of combination of resistances with bonuses. So the home should be large enough to keep some items for the future combinations.
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#7 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Quote:
*as long as it doesn't break the UI, which I don't think it does
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 |
Scout
Join Date: Nov 2013
Posts: 29
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I would like it very much, at least double the size of the home, sometimes is really painful to let some neat equipment that helped you so much and now you have do discard it because you don't have one slot available.
It adds more to the general immersion of the game and I don't think it will be unbalancing it... you still have to think ahead on what you carry with you anyway. |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Once you have learned the name of an artifact, it can never again be generated for that character. In other words, an artifact can only be "lost" if you pick it up; if it's generated on a level but you never pick it up, then it can be generated again.
Ego items can be freely generated in unlimited supply regardless of what has been generated in the past. |
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#10 |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Unless the UI code has been revised significantly, it does in fact break the UI to go beyond the existing HOME_SIZE (or whatever the #define is called). As I recall, increasing it by one or two did sort-of work, but anything beyond that you'd get corruption. (Removing the whole "pages" system from stores did that, I imagine.)
Last edited by AnonymousHero; March 5, 2015 at 23:13. |
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