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Old July 10, 2016, 09:51   #11
Cold_Heart
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I support the sidebar resistance display BUT it should be configurable which specific set is displayed, not a hardcoded set.
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Old July 10, 2016, 13:44   #12
Nomad
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I feel like if you're going to have resistances in the sidebar it makes sense to restrict it to the base four because there's a limited amount of sidebar space (only about 6 unused lines at minimum window size) and they're the ones that have multiple possible states including double resist and immunity instead of just a binary yes/no.

It would probably be good to have a colour-coded resistance list as a possible subwindow option, though - maybe something like this?

Code:
                         
 rAcid rElec rFire rCold 
                         
 rPois rLite rDark Sound 
                         
 Shard Nexus Chaos Disen 
                         
 pFear pBlnd pConf pStun 
                         
 FrAct Invis Regen S.Dig 
                         

Last edited by Nomad; July 10, 2016 at 14:09.
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Old July 10, 2016, 17:24   #13
Pete Mack
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If you really want to go there, you will want to be able to show 3 levels of resistance for the base 4 (or 5), and you really only need to show resistances, not flags. And not so verbose. Use colors for the string:
Code:
AcElCoFiPoLiDaSoShNxChDi
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Old July 11, 2016, 01:15   #14
Derakon
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Quote:
Originally Posted by Pete Mack View Post
If you really want to go there, you will want to be able to show 3 levels of resistance for the base 4 (or 5), and you really only need to show resistances, not flags. And not so verbose. Use colors for the string:
Code:
AcElCoFiPoLiDaSoShNxChDi
That's basically what I did in Pyrel; every element had a two-letter short name that was displayed in the status bar.
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Old July 11, 2016, 19:53   #15
bio_hazard
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Since this is coming up again, any chance of having resistance displays like this on a per-item basis as well? What I'd love to see in the status or character detail screen is a table with the cumulative resistance across horizontally, and below that are rows for each equipped item and their individual contribution to the overall resistance of the character. What would be different from the current system:

Rather than just having abcdef... along the bottom of a table to indicate inventory slot as it is now, the first column in the table would have the slot and name of the item.

Ability to use up/down arrows to select a given inventory slot, then left/right arrow to simulate a switch in equipment to another item in inventory/home and see how resistance coverage would change.

(possibly) be able to actually change what is wielded from this screen, maybe with a confirm if any enemies in view if this takes energy.

I feel like this would make the mid/late game much less of a slog, rather than having to spend so much time equipping and unequipping things to figure out better combinations of gear.
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Old July 11, 2016, 22:02   #16
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Well, while we're kicking ideas around, how about adding a new page to the knowledge menu that compares the resistances of all items you currently own (whether they're equipped, in the inventory, or in the home) in one long scrollable list, something like this?

Code:

                                                                          
   @                   AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
--------------------------------------------------------------------------
 e / (Holy Avenger)    AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 i | of Extra Attacks  AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
   \ (Defender)        AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e } of Power          AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e = 'Narya'           AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e = Damage            AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 i = Resist Poison     AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
   = Acid              AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e " Weaponmastery     AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
   " Trickery          AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e ~ of True Sight     AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e ( of Himring        AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
   [ of Elvenkind      AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
   [ of Elvenkind      AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e ( of Protection     AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e ) of Elvenkind      AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 i ) of Thorin         AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e ] of Telepathy      AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
   ] of Thengel        AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e ] of Free Action    AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
 e ] of Speed          AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
   ] of Stability      AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD 
                                                                          
...Of course, I leave the exercise of how you'd actually code something like this for other people to deal with.
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Old July 11, 2016, 23:02   #17
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Quote:
Originally Posted by Nomad View Post
...Of course, I leave the exercise of how you'd actually code something like this for other people to deal with.
*Sigh*

You know I'm going to have to do this now, right? I hope you're happy.
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Old July 11, 2016, 23:16   #18
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Awesome! Maybe add a (f)loor category along with (e)quip, (i)nventory, and (h)ome.
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Old July 11, 2016, 23:41   #19
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Quote:
Originally Posted by Nick View Post
*Sigh*

You know I'm going to have to do this now, right? I hope you're happy.
Mwahahahahahaha. My work here is done.
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Old July 12, 2016, 00:05   #20
Pete Mack
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That is a bit harder to understand. I actually like having everything in compact form--it's easy to see at a glance, and the colors and symbols give a good enough hint.
What I thought might be more useful is the inventory and home resistance stuff, so you can see that at a glance, too.
(Scrollable is almost synonymous with "hard to see at a glance.")

Quote:
Originally Posted by Nomad View Post
Well, while we're kicking ideas around, how about adding a new page to the knowledge menu that compares the resistances of all items you currently own (whether they're equipped, in the inventory, or in the home) in one long scrollable list, something like this?
{snip}
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