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#1 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
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Feature request
My feature request is to bring back the trap/door detection line as a gameplay option. I would note ... "FAangband has this...."
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__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#2 |
Adept
Join Date: Feb 2013
Posts: 152
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My feature request is an artefacts room in your house, like a kind of trophy cabinet, throwing away artefacts pains me.
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#3 |
Veteran
Join Date: Nov 2013
Posts: 1,540
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robbiodobbio, heh, I like this idea!
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#4 |
Knight
Join Date: Dec 2008
Posts: 641
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ToME 2 has a Mathom House in Bree that does this. Deposit only, no withdrawals.
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#5 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,111
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i second the larger house. without changing any code, just give us a second house.
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#7 |
Veteran
Join Date: Nov 2013
Posts: 1,540
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I think a better idea is to have a museum in the town where you can bring your artifacts and donate them. The curator appreciates it very much!
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#8 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Quote:
TL;DR: Doesn't really work, unfortunately. (Don't get me wrong: as long as this isn't a thing that the maintainers want I totally understand ripping out the old pagination code, etc.) |
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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The old pagination code is LONG gone (as of 3.1v2 or so). The only current limitation is the way menus are matched to identifiers. It is an easy fix (the knowledge menus use the same code, and there certainly is no limitation on length there.) I should know: I wrote the menu code
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#10 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Of course. (EDIT: Should also say that the "new" shop interface is quite a lot better for the default case.)
Quote:
![]() ![]() [1] Actually, this can be both good and bad in that people like us can end up accepting clearly bad choices and just get used to them and/or work around them instead of actively addressing them and coming up with more compelling gameplay mechanics. (I'll happily admit that I was a victim of this with the whole no_selling thing. I thought I didn't want it, but when it happened it turned out to actually liberate my from a tedious (but "optimal") game play choice. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Feature Request | Omnipact | Vanilla | 6 | October 28, 2010 14:38 |
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[FA] Feature request | Zikke | Variants | 4 | February 18, 2009 15:06 |
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