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#31 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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New to the thread so this may already be known. Anyway I will test nightlies a while from now and follow the thread
I have a Ring of Teleportation <+2> {cursed}. When I wear it I get the usual "Oops! It feels cold" but I can unwear it without problems or replace it with another ring. When I put it back I get the "Ooop!.." message again EDIT: ?Remove curse results in "You have no curses to remove." angband-4.0.3-504-g35c4104 Last edited by Thraalbee; November 22, 2016 at 19:03. |
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#32 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
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Yeah, the curses thing is still not quite worked out. My current @ has a ring of Damage that is cursed, but Identify spells don't give any information about the curse, Remove Curse spells and scrolls say that I don't have anything to uncurse. Until the Damage ring curse gets identified by use, I can't remove the curse. It's not the sticky curse, since that would have identified by use immediately when @ wielded it and tried to take it off. The teleportation "??", even the One Ring "??" seem related.
By the way on the One Ring, the insta-CRASH occurs if @ is already wearing rings and wields the One. If @ is not wearing rings, the crash doesn't occur when the One is wielded.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#33 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Thanks, that will help.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#34 |
Adept
Join Date: Aug 2015
Posts: 112
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Seconded on the curses... I'm confused as to the desired functionality.
Remove Curse doesn't work on any ordinary cursed items, so I thought that was just for the sticky curse, but I thought I saw a *remove curse* which I thought was for the sticky curse. And yah, identify fails miserably at identifying some curses but not others (iirc) I found a real Mac OS X crash bug. This one on the nightlies. Just recalled to town with 3 unidentified scrolls: "anio mills" Immediately reading them, Angband hangs and gives me the spinny ball of death. This is 504-g25c4104-dirty and El Capitan 10.11.5 on an 11" Macbook Air. I've gotten intermittent crashes on OS X, but usually in the middle of a dungeon run with no recent save file, so this one was convenient that it happened just after I got to town. I re-loaded the save and sold the scroll to ID it. Trap Creation. So maybe you can't make traps in town? |
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#35 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Correct, thank you. This will be an easy fix.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#36 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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If anyone can help me debug wiz-stats I'd be very appreciative.
Apparently there's a crash that occurs on exactly this line of cave_generate in generate.c Code:
chunk = dun->profile->builder(p); |
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#37 | |
Adept
Join Date: Aug 2015
Posts: 112
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Staff of Remove Curse
Staff of Remove Curse:
When it is unidentified, using it gives the following message: Quote:
Last edited by Nivra; November 27, 2016 at 06:52. |
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#38 |
Adept
Join Date: Aug 2015
Posts: 112
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Terrain Bug:
A lesser Balrog breathed Fire over an unidentified Glaive. I received the message: "The Glaive was unaffected." I killed the Balrog. Then I went to ID the Glaive. It remained unidentified. I figured it was just {average}. Then, later after walking back over that spot, I was prompted whether I wanted to step into the Lava. Oh, I figured, there was lava generated under the Glaive. So I walked over to it, attempted to pick up the Glaive, and then the Glaive disappeared on me, and all that remained was lava. |
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#39 |
Adept
Join Date: Aug 2015
Posts: 112
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Teleport Away failed to work when Saruman was standing on rubble.
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#40 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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Non reproducable bug. I used "x" (roguelike keyset) to Look into a vault. When I got to the "You see a rune of dragonsong, 2N, 31E." I got assertion failed.
That particular trap was next to the outer permawall at 4 o' clock of the vault. File: cave-square.c, line 464 Expression square_in_bounds(c, y, x) |
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