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Old January 18, 2019, 22:25   #41
tangar
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/rfe

add a note in item description if it's a true artirfact (to understand - is it possible to put it to the storage). Currently the only way to distinguish true arts from randards - to try to put them to house.. would be fun to understand it while in the dungeon
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Old Yesterday, 18:47   #42
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/rfe add shop price to item descriptions, so when you examine 'I' an item - add to it for how much you could buy or sell it to the NPC shop.

As we are birth_no_selling server, it's hard to understand prices when players trading items between each other and this option would be helpful to understand ~ prices
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Old Yesterday, 20:36   #43
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http://angband.online/artifact-finding/ From now on players can find the same artifact only once.
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youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
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Old Today, 13:03   #44
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Quote:
Originally Posted by tangar View Post
There is kinda possible exploit: if you drink potion of salt water, you become starved and game kick you out from the game (without 30 second timer). Players could use this mechanics to avoid death - drink this potion as 'escape' option if they got dangerous situation, so next time when they relog to the game - they would have easier lvl or could ask other players for help.
Also I've noticed that this feature scared several newbie players cause they think that they died after client closed itself.

Players should have control over their character all the time.. That feature take this control out from players hands (and also gives exploit mechanics), so it should be optional.

/rfe add an .cfg option to turn off this mechanics.
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Old Today, 21:39   #45
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Rings of escaping: http://angband.online/ring-of-escaping/
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