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Old August 9, 2017, 15:51   #121
Derakon
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Quote:
Originally Posted by Sky View Post
Also most cesti i fond seem to be stuck on (+0,+3).
Cesti have an innate +3 to-dam, so all this is saying is "this pair of gloves generated as cesti and did not get any additional combat modifiers".
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Old August 9, 2017, 18:30   #122
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True, but the standart set has a propensity for glove artifacts to have damage bunuses. This is cool, like having speed on boots and light on lights.
The randart sets dont have a system that says "hey, this is a glove slot, you should lean towards damage bonuses". But it should.
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Old August 11, 2017, 10:37   #123
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When making a character dump, i noticed several message for when i left artifacts on the ground when leaving a depth (due to them not being any good or too weak compared to what i already had) and labelled as [LOST]

by example
Code:
163552   2650'  Found the Metal Cap of Celebrimbor (LOST)
despite in the birth option i have
Code:
Lose artifacts when leaving level            : no  (birth_lose_arts)
As said those were only artifacts i wasn't caring about, but just reporting in case there's a problem there.
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Old August 11, 2017, 10:52   #124
Ingwe Ingweron
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Quote:
Originally Posted by Fizanko View Post
When making a character dump, i noticed several message for when i left artifacts on the ground when leaving a depth (due to them not being any good or too weak compared to what i already had) and labelled as [LOST]....
As said those were only artifacts i wasn't caring about, but just reporting in case there's a problem there.
Not a bug. You are misunderstanding. If you have found and identified an artifact (i.e., you know the artifact by name), if you leave the artifact behind it is Lost forever and will not be generated again in that game. For example, if you see a "Phial", but never identify it as the "Phial of Galadriel", then it can be generated again (unless you've toggled the preserve mode where artifacts get swept off the board if you don't find them on the level).
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Old August 11, 2017, 11:49   #125
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Quote:
Originally Posted by Ingwe Ingweron View Post
if you see a "Phial", but never identify it as the "Phial of Galadriel"
That reminds me of something I experienced in my current game. I saw the phial of galadriel on the ground across a room; and when I looked at it it said "you see the phial of galadriel". I didn't need to identify it, or even pick it up, to know what it was.

I don't know if the phial of galadriel is somehow automatically known about, or if the knowledge is inherited from a previous character or something. But it seemed a bit strange to know what it was without even picking it up.

I think I'd identified the rune of brightness on a lantern previously, so perhaps that's the reason.
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Old August 11, 2017, 12:15   #126
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I'm under the impression that i have identified a staff of remove curse twice.

Staff on floor walk to it and (u)se, without pickup, select floor, "you have no curses". Leave staff.

Next level, same thing.
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Old August 11, 2017, 14:10   #127
Fizanko
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Quote:
Originally Posted by Ingwe Ingweron View Post
Not a bug. You are misunderstanding. If you have found and identified an artifact (i.e., you know the artifact by name), if you leave the artifact behind it is Lost forever and will not be generated again in that game. For example, if you see a "Phial", but never identify it as the "Phial of Galadriel", then it can be generated again (unless you've toggled the preserve mode where artifacts get swept off the board if you don't find them on the level).
Thanks for the precision, i didn't thought it worked like that.
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Old August 13, 2017, 09:25   #128
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i found this artifact
Quote:
the Small Metal Shield 'Galad' [5,-5] <-4, -2> {cursed}
-------------------------------------------------------
It makes your skin harder to damage, but conduct electricity.
It makes you vulnerable to fire attacks, but resistant to cold.
It makes you slow to recover hitpoints.
It paralyses you every now and then.
It makes you hallucinate sometimes.
It occasionally makes a loud noise.
It poisons you from time to time.
It attracts opponents and weakens the defences.
-4 dexterity.
-2 infravision.
Provides resistance to acid, lightning, fire, cold, poison.
Provides protection from fear.
Cannot be harmed by acid.
Prevents teleportation. Aggravates creatures nearby. Drains experience.

When activated, it magically renders you well-fed, curing any gastrointestinal
problems.
Takes 57 to 63 turns to recharge.
Your chance of success is 90.9%


Min Level 15, Max Level 30, Generation chance 106, Power -26, 5.4 lbs
Random shield of power 26.
in a game with preserve off. the level feeling was 4-5. should it not be a minimum of -6 if there is an artifact on the level?
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Old August 13, 2017, 17:23   #129
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That shield has a power rating of 26. I bet that a Dagger of Slay Orc would rate more highly.
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Old August 13, 2017, 18:29   #130
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I believe the artifact minimum rating is 5.
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