Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old June 8, 2011, 22:47   #21
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,054
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate Send a message via Skype™ to Magnate
Quote:
Originally Posted by jens View Post
Yeah, that's a great idea, would have done that if you hadn't explicitly said to post in this thread in the OP ;-)
I meant "post here" as in "post here on Oook", not "post here in this thread"! Will clarify.
Magnate is offline   Reply With Quote
Old June 9, 2011, 03:13   #22
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,080
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by jens View Post
the Mithril Shod Boots 'Stormbringer'
- Meant as high end boots.
Stormbringer is sword. Specifically a Blade of Chaos. That name is famous enough that it is a bit blasphemy to use it to anything than a sword.

Could you invent a new name for those boots, otherwise I get an urge to change that in my games.
Timo Pietilš is offline   Reply With Quote
Old June 9, 2011, 03:17   #23
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,842
Derakon is on a distinguished road
Howzabout "Stormwalker"?
Derakon is offline   Reply With Quote
Old June 9, 2011, 03:18   #24
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,080
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Derakon View Post
Howzabout "Stormwalker"?
I like that. Much better than Stormbringer.
Timo Pietilš is offline   Reply With Quote
Old June 17, 2013, 00:34   #25
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,093
MattB is on a distinguished road
Hi Magnate,

Is this sticky dead, or are you still after contributions on any of this?
MattB is offline   Reply With Quote
Old June 17, 2013, 09:08   #26
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,054
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate Send a message via Skype™ to Magnate
Quote:
Originally Posted by MattB View Post
Hi Magnate,

Is this sticky dead, or are you still after contributions on any of this?
Hi Matt, I don't think much if anything of what's left on the list has been done since I last edited the OP, but I've been inactive on V for a year or so now. The best person to check with would be fizzix, though takkaria also dropped in with a flurry of commits up until a few weeks ago.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Old June 17, 2013, 14:12   #27
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,925
fizzix is on a distinguished road
Quote:
Originally Posted by Magnate View Post
Hi Matt, I don't think much if anything of what's left on the list has been done since I last edited the OP, but I've been inactive on V for a year or so now. The best person to check with would be fizzix, though takkaria also dropped in with a flurry of commits up until a few weeks ago.
Actually takkaria is probably a better bet right now. I'm absolutely swamped, and will continue to be until January.
fizzix is offline   Reply With Quote
Old June 20, 2013, 16:57   #28
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,093
MattB is on a distinguished road
Quote:
Originally Posted by fizzix View Post
Actually takkaria is probably a better bet right now. I'm absolutely swamped, and will continue to be until January.
Thanks fizzix and Magnate for your answers.
I guess I'll just post a thread on this forum and see if anyone's interested.
MattB is offline   Reply With Quote
Old June 20, 2013, 19:40   #29
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,054
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate Send a message via Skype™ to Magnate
Quote:
Originally Posted by MattB View Post
Thanks fizzix and Magnate for your answers.
I guess I'll just post a thread on this forum and see if anyone's interested.
I'm pretty sure you could choose any of the things left in the OP and nobody would complain. Some people might even like it ;-)
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Old July 11, 2015, 03:17   #30
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,477
Donated: $60
Nick is on a distinguished road
I am reposting Magnate's original, with links corrected and editorial changes to reflect events of the last 4 years.

Quote:
Originally Posted by Magnate View Post
I got inspired to post a list of outstanding tickets that could be done by someone who doesn't know how to code. All contributions welcome - please base your changes on the versions of the edit files to be found here. (If you are a coder, there are over 300 other tickets, so please don't feel tempted to do these ones!)

Disclaimer: this doesn't mean that whatever anybody produces will automatically be included - at the very least it has to get a nod from takkaria as a good enough solution/implementation. My assumption is that anybody inspired to work on one of these things will post a new thread linking to their work, and discussion will ensue automatically. If that doesn't happen, I'll make sure I start a thread myself before committing any of these.
Come up with better names for Banishment and Mass Banishment.

Quote:
Fix the mage spell list so that the mage's damage output scales smoothly throughout the game, and so that resistable attacks do more damage (per unit mana) than unresistable ones. Also make sure that the spells are spread across the books in such a way that makes none of the books useless (or so essential that you can't live without it). Yes this will need subsequent work to code the changes, but an updated spell.txt is the best way to start this.

Remove branding spells from both realms. To do this properly means editing p_class.txt as well.

For races and classes:
Rebalance classes - some of this stuff will need coding, but again an updated p_class.txt file would be good.

Update races - likewise for p_race.txt.
COMMENT: 4.2 will be revamping classes - see this thread for lots of discussion.

Quote:
monster spell messages - lots of people have noted that the messages in the latest dev versions are less flavourful than their predecessors. So we need a text file for these, which has this format (one stanza per spell):

F: RSF_FOO
A: Message that is printed when the spell is cast by a visible monster (use %^s for the monster's name), e.g. %^s points at you, incanting terribly!
B: Message that is printed when the spell is cast by an unseen monster, e.g. Something utters a terrible incantation!
C: Description that is printed in monster recall after "It can", e.g. cause critical wounds
D: A message which is printed when the player saves (i.e. anything more flavourful than "You avoid the effects!"), if the spell allows a save

The list of monster spells is here - this file also contains the fragments of the above messages which are currently used, so this is what you need to improve on.
COMMENT: Elsairon has this underway

There are other tasks like it (for the messages arising from the elements, so feel free to have a go at those too.)

Quote:
Review which monsters have NO_SLEEP, NO_CONF, NO_FEAR and NO_STUN. In general fewer monsters should have them, to make those effects more useful (the monsters still get a save), but there could be some which don't but ought to. While you're there, you might as well do the same for IM_FIRE/COLD/POIS/ELEC/ACID too ...

Add monster mana - there's a branch which has support for this already, but we need someone to go through monster.txt and assign a mana rating to each monster (0 for those with no spells, obviously). We also need a mana cost for each monster spell (RSF_FOO). Both Sangband and NPP have monster mana (and probably FA and others), so please look at those for some guidance. Hint: takkaria likes the NPP implementation.

Add more monster races - this is as simple as creating new RF_ flags for new monster races and adding them to the relevant monsters in monster.txt. If you're feeling clever you can add them to this as well.

Add more monsters - this is a general free-for-all ticket which contains a bunch of recommended sources (and also links to other monster tickets mentioned above).
COMMENT: The monster list is up for revamp in 4.2 too, but by all means have a go at any of this. I think the jury's still out on whether we have monster mana or not.


... and some non-gameplay-related tickets:
Context-sensitive help content - this should be in a file like this:

C: context for this help (e.g. light has gone out)
D: description of this help (e.g. You need to refuel your light source, or find another one).

... yes it'll need coding, but it will help to have the content available.

Check font licences for the new fonts (the ones ending in 'x'). Ideally we need the licences for all of them concatenated into a single text file (but showing clearly which font uses which licence).

Design a new scoring system - open season on this. Yes it would need coding, but a document which describes it would be a great start (and would be included as a help file).
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is online now   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
State of code ewert Development 2 August 4, 2010 15:08
Angband code for dummies? Timo Pietilš Development 21 July 21, 2010 14:05
code help please will_asher Variants 22 March 15, 2010 19:00
Looking through the code K.I.L.E.R Vanilla 5 July 11, 2007 08:01
The safe_setuid code CJNyfalt Vanilla 11 June 26, 2007 03:25


All times are GMT +1. The time now is 06:32.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.