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Old May 24, 2017, 09:46   #21
Gwarl
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Quote:
Originally Posted by Pete Mack View Post
This is great! I forgot how lousy a player the Borg is. Just saw it melee a red jelly. :/ (And no, it's not a HT.) Playing CL27, DL9.
CL29 now and still DL9. I'm sure it was going deeper than this earlier. I'm fairly sure it's refusing to dive for a lack of seeInvis.

Unfortunately the method for reconnecting to the borg and issuing it commands isn't working and I can't fix it without restarting the webserver, which will then forget the process ID. Short of uploading runlock.prf there aren't a lot of modifications I can make, so the next updates will come in once I have a batch of them ready and/or the borg dies/wins (though that one might take a while).
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Old May 24, 2017, 12:14   #22
Estie
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For movement, direction keys do nothing and numpad only works when numlock is toggled on. Mapping anything doesnt work as trying to specify a number pad key instead specifies only the escape key.

I have tried loading runlock.prf in options "=", "l"oad and am getting a confirmation message but it doesnt seem to change the behaviour.

Edit: typo
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Old May 24, 2017, 12:47   #23
Gwarl
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Originally Posted by Estie View Post
For movement, direction keys do nothing and numpad only works when numlock is toggled on. Mapping anything doesnt work as trying to specify a number pad key instead specifies only the escape key.

I have tried loading runlock.prf in options "=", "l"oad and am getting a confirmation message but it doesnt seem to change the behaviour.

Edit: typo
Yeah, I just noticed this behaviour and I think I'm going to need to set up a hack on the javascript side of things to get easy running. I tested the runlock thing over a real terminal, I think it's the terminal emulator sending an '[Escape]' keypress instead of escape codes for home/end/arrow keys. (For some reason, numpad9 and numpad3 work however)

Small but significant bugs that will take a lot of work to fix.

I'm going to leave things up as they are for the rest of the day and then pull it offline again tomorrow to fix things. I'm fairly sure the site can be seaworthy by the time the next competition comes along though.

With regards to anyone experiencing lag; I can only imagine the issue is geographic distance (the server is in europe and there's no perceptible latency when I play), which means the fix would be getting another server, and nothing I can fix with code.
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Old May 24, 2017, 16:56   #24
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Nice. Slow but playable for me. Getting used to the interface takes a bit, but getting there.

Ironman gnome priest, whether it's alive or dead in the next few seconds, we'll see. I didn't manage to afford a weapon but then again 2.1 for a whip is not much better then 1 for my fists.

Edit: Ug was playing just fine, tabbed across in firefox, now can't get it back to responding to keypresses
Edit2: 2 seperate firefoxes seems to work ok, do keymaps not work?
Edit3: Haha died to cloning & hasting a crow. What you get for using wonder as your only damage source. Anyway was fun to look at.

Last edited by wobbly; May 24, 2017 at 17:14.
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Old May 24, 2017, 17:05   #25
Gwarl
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Originally Posted by wobbly View Post
Nice. Slow but playable for me. Getting used to the interface takes a bit, but getting there.

Ironman gnome priest, whether it's alive or dead in the next few seconds, we'll see. I didn't manage to afford a weapon but then again 2.1 for a whip is not much better then 1 for my fists.

Edit: Ug was playing just fine, tabbed across in firefox, now can't get it back to responding to keypresses
You need to 'focus' on the 'terminal' element on the page. i.e click on it as you would a text box you were typing into.

Keymaps have been working okay for me, but not all keypresses actually make it through to angband unadulterated. You can see what's up by using 'Query keymap'
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Old May 24, 2017, 17:20   #26
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Thanks, will give it another go sometime. I'm tempted to try poscheng, my biggest reluctance is that poscheng's squelch system is going to be annoying if I can't upload my own pickpref file
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Old May 24, 2017, 17:35   #27
Gwarl
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Thanks, will give it another go sometime. I'm tempted to try poscheng, my biggest reluctance is that poscheng's squelch system is going to be annoying if I can't upload my own pickpref file
That will be coming in the next update.

For now though: the borg found SeeInvis! She's diving!
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Old May 24, 2017, 17:58   #28
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My guess is the long sword is Elvagil.
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Old May 24, 2017, 18:01   #29
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Yeah, I need to add more display columns. I could probably get rid of that box on the right , though I need to make screen space somewhere for a chat box.

Edit: you were right, it's elvagil. Enough room in the inventory panel to see it when she switched it out for the lucerne hammer of slay dragon.
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Old May 24, 2017, 18:33   #30
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3rd attempt & with some care starting to get of the mark. With equipment in subwindow 2 it wraps around the screen, so my item weights partially obscure the character stats on the left sidebar
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