February 6, 2014, 09:22  #1 
Apprentice
Join Date: Jun 2007
Location: Hellsinki, Finland
Posts: 86

Bugs with 3.5
Hi
I am playing V 3.5, OS is W7 (64b), downloaded and installed from rephial 28.12.2013. I seem to have issues replicating bugs that were issued fixed on 3.5 release. 1st there is this issue with arrows in quiver identified "arrows of foo on ground". Now I found my 1st randart on game: Code:
g) the White Dragon Scale Mail 'Brasa' (2) [14,+27] <+4> Found lying on the floor at 1150 feet (level 23). +4 strength. Provides resistance to cold, light, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it cures you of fear and poison. Takes 25 to 27 turns to recharge. Your chance of success is 88.6% Here is copy of corresponding rows on randart.log, in case it helps. Code:
+++++++++++++++++ CREATING NEW ARTIFACT ++++++++++++++++++ Artifact 123: power = 149 Creating tval 38 sval 3 Assigned basic stats, AC bonus: 27 ********** ENTERING EVAL POWER ******** Artifact index is 123 the White Dragon Scale Mail 'Brasa' (2) [14,+27] Object is deemed known Object flags are: RES_COLD IGNORE_ACID IGNORE_ELEC IGNORE_FIRE IGNORE_COLD Adding power from to_dam, total is 0 Adding power from nonweap to_dam, total is 0 After multiplying power for might, total is 0 Adding power for to hit, total is 3 Adding 14 power for base AC value Adding power for AC per unit weight, now 37 Adding power for to_ac of 27, total is 64 Adding power for high to_ac value, total is 68 Adding power for RES_COLD, total is 74 Adding power for IGNORE_ACID, total is 77 Adding power for IGNORE_ELEC, total is 78 Adding power for IGNORE_FIRE, total is 81 Adding power for IGNORE_COLD, total is 82 Adding power for item activation, total is 92 FINAL POWER IS 92 Old allocs are base 20, art 4 New allocs are base 8, art 10 Cumulative frequency of ability 0 is: 0 Cumulative frequency of ability 1 is: 0 Cumulative frequency of ability 2 is: 0 Cumulative frequency of ability 3 is: 0 Cumulative frequency of ability 4 is: 2 Cumulative frequency of ability 5 is: 4 Cumulative frequency of ability 6 is: 18 Cumulative frequency of ability 7 is: 18 Cumulative frequency of ability 8 is: 18 Cumulative frequency of ability 9 is: 18 Cumulative frequency of ability 10 is: 18 Cumulative frequency of ability 11 is: 18 Cumulative frequency of ability 12 is: 18 Cumulative frequency of ability 13 is: 18 Cumulative frequency of ability 14 is: 18 Cumulative frequency of ability 15 is: 63 Cumulative frequency of ability 16 is: 63 Cumulative frequency of ability 17 is: 63 Cumulative frequency of ability 18 is: 63 Cumulative frequency of ability 19 is: 63 Cumulative frequency of ability 20 is: 63 Cumulative frequency of ability 21 is: 63 Cumulative frequency of ability 22 is: 63 Cumulative frequency of ability 23 is: 63 Cumulative frequency of ability 24 is: 63 Cumulative frequency of ability 25 is: 63 Cumulative frequency of ability 26 is: 63 Cumulative frequency of ability 27 is: 63 Cumulative frequency of ability 28 is: 63 Cumulative frequency of ability 29 is: 63 Cumulative frequency of ability 30 is: 63 Cumulative frequency of ability 31 is: 63 Cumulative frequency of ability 32 is: 63 Cumulative frequency of ability 33 is: 105 Cumulative frequency of ability 34 is: 126 Cumulative frequency of ability 35 is: 147 Cumulative frequency of ability 36 is: 178 Cumulative frequency of ability 37 is: 252 Cumulative frequency of ability 38 is: 326 Cumulative frequency of ability 39 is: 803 Cumulative frequency of ability 40 is: 963 Cumulative frequency of ability 41 is: 991 Cumulative frequency of ability 42 is: 1003 Cumulative frequency of ability 43 is: 1012 Cumulative frequency of ability 44 is: 1020 Cumulative frequency of ability 45 is: 1039 Cumulative frequency of ability 46 is: 1055 Cumulative frequency of ability 47 is: 1092 Cumulative frequency of ability 48 is: 1100 Cumulative frequency of ability 49 is: 1110 Cumulative frequency of ability 50 is: 1136 Cumulative frequency of ability 51 is: 1147 Cumulative frequency of ability 52 is: 1153 Cumulative frequency of ability 53 is: 1170 Cumulative frequency of ability 54 is: 1188 Cumulative frequency of ability 55 is: 1296 Cumulative frequency of ability 56 is: 1310 Cumulative frequency of ability 57 is: 1334 Cumulative frequency of ability 58 is: 1356 Cumulative frequency of ability 59 is: 1384 Cumulative frequency of ability 60 is: 1393 Cumulative frequency of ability 61 is: 1404 Cumulative frequency of ability 62 is: 1411 Cumulative frequency of ability 63 is: 1418 Cumulative frequency of ability 64 is: 1428 Cumulative frequency of ability 65 is: 1439 Cumulative frequency of ability 66 is: 1450 Cumulative frequency of ability 67 is: 1463 Cumulative frequency of ability 68 is: 1468 Cumulative frequency of ability 69 is: 1473 Cumulative frequency of ability 70 is: 1473 Cumulative frequency of ability 71 is: 1473 Cumulative frequency of ability 72 is: 1473 Cumulative frequency of ability 73 is: 1473 Cumulative frequency of ability 74 is: 1473 Cumulative frequency of ability 75 is: 1477 Cumulative frequency of ability 76 is: 1477 Cumulative frequency of ability 77 is: 1477 Cumulative frequency of ability 78 is: 1479 Cumulative frequency of ability 79 is: 1481 Cumulative frequency of ability 80 is: 1481 Cumulative frequency of ability 81 is: 1481 Cumulative frequency of ability 82 is: 1547 Cumulative frequency of ability 83 is: 1549 Cumulative frequency of ability 84 is: 1551 Cumulative frequency of ability 85 is: 1551 Cumulative frequency of ability 86 is: 1554 a_ptr>num_pvals is now 0. ********** ENTERING EVAL POWER ******** Artifact index is 123 the White Dragon Scale Mail 'Brasa' (2) [14,+27] Object is deemed known Object flags are: RES_COLD IGNORE_ACID IGNORE_ELEC IGNORE_FIRE IGNORE_COLD Adding power from to_dam, total is 0 Adding power from nonweap to_dam, total is 0 After multiplying power for might, total is 0 Adding power for to hit, total is 3 Adding 14 power for base AC value Adding power for AC per unit weight, now 37 Adding power for to_ac of 27, total is 64 Adding power for high to_ac value, total is 68 Adding power for RES_COLD, total is 74 Adding power for IGNORE_ACID, total is 77 Adding power for IGNORE_ELEC, total is 78 Adding power for IGNORE_FIRE, total is 81 Adding power for IGNORE_COLD, total is 82 Adding power for item activation, total is 92 FINAL POWER IS 92 Ability chosen was number: 82 Adding activation effect 127 a_ptr>num_pvals is now 0. ********** ENTERING EVAL POWER ******** Artifact index is 123 the White Dragon Scale Mail 'Brasa' (2) [14,+27] Object is deemed known Object flags are: RES_COLD IGNORE_ACID IGNORE_ELEC IGNORE_FIRE IGNORE_COLD Adding power from to_dam, total is 0 Adding power from nonweap to_dam, total is 0 After multiplying power for might, total is 0 Adding power for to hit, total is 3 Adding 14 power for base AC value Adding power for AC per unit weight, now 37 Adding power for to_ac of 27, total is 64 Adding power for high to_ac value, total is 68 Adding power for RES_COLD, total is 74 Adding power for IGNORE_ACID, total is 77 Adding power for IGNORE_ELEC, total is 78 Adding power for IGNORE_FIRE, total is 81 Adding power for IGNORE_COLD, total is 82 Adding power for artifact activation, total is 85 FINAL POWER IS 85 Ability chosen was number: 58 Adding ability: RES_LIGHT a_ptr>num_pvals is now 0. ********** ENTERING EVAL POWER ******** Artifact index is 123 the White Dragon Scale Mail 'Brasa' (2) [14,+27] Object is deemed known Object flags are: RES_COLD RES_LIGHT IGNORE_ACID IGNORE_ELEC IGNORE_FIRE IGNORE_COLD Adding power from to_dam, total is 0 Adding power from nonweap to_dam, total is 0 After multiplying power for might, total is 0 Adding power for to hit, total is 3 Adding 14 power for base AC value Adding power for AC per unit weight, now 37 Adding power for to_ac of 27, total is 64 Adding power for high to_ac value, total is 68 Adding power for RES_COLD, total is 74 Adding power for RES_LIGHT, total is 80 Adding power for IGNORE_ACID, total is 83 Adding power for IGNORE_ELEC, total is 84 Adding power for IGNORE_FIRE, total is 87 Adding power for IGNORE_COLD, total is 88 Adding power for artifact activation, total is 91 FINAL POWER IS 91 Ability chosen was number: 39 Adding ability: RES_DISEN a_ptr>num_pvals is now 0. ********** ENTERING EVAL POWER ******** Artifact index is 123 the White Dragon Scale Mail 'Brasa' (2) [14,+27] Object is deemed known Object flags are: RES_COLD RES_LIGHT RES_DISEN IGNORE_ACID IGNORE_ELEC IGNORE_FIRE IGNORE_COLD Adding power from to_dam, total is 0 Adding power from nonweap to_dam, total is 0 After multiplying power for might, total is 0 Adding power for to hit, total is 3 Adding 14 power for base AC value Adding power for AC per unit weight, now 37 Adding power for to_ac of 27, total is 64 Adding power for high to_ac value, total is 68 Adding power for RES_COLD, total is 74 Adding power for RES_LIGHT, total is 80 Adding power for RES_DISEN, total is 100 Adding power for IGNORE_ACID, total is 103 Adding power for IGNORE_ELEC, total is 104 Adding power for IGNORE_FIRE, total is 107 Adding power for IGNORE_COLD, total is 108 Adding power for multiple high resists, total is 116 Adding power for artifact activation, total is 119 FINAL POWER IS 119 Ability chosen was number: 40 Assigned initial pval, value is: 4 Adding ability: STR (now +4) a_ptr>num_pvals is now 1. ********** ENTERING EVAL POWER ******** Artifact index is 123 the White Dragon Scale Mail 'Brasa' (2) [14,+27] <+4> Object is deemed known Object flags are: STR RES_COLD RES_LIGHT RES_DISEN IGNORE_ACID IGNORE_ELEC IGNORE_FIRE IGNORE_COLD Adding power from to_dam, total is 0 Adding power from nonweap to_dam, total is 0 After multiplying power for might, total is 0 Adding power for to hit, total is 3 Adding 14 power for base AC value Adding power for AC per unit weight, now 37 Adding power for to_ac of 27, total is 64 Adding power for high to_ac value, total is 68 Adding power for STR, total is 104 Adding power for RES_COLD, total is 110 Adding power for RES_LIGHT, total is 116 Adding power for RES_DISEN, total is 136 Adding power for IGNORE_ACID, total is 139 Adding power for IGNORE_ELEC, total is 140 Adding power for IGNORE_FIRE, total is 143 Adding power for IGNORE_COLD, total is 144 Adding power for pval total of 52, total is 144 Adding power for multiple high resists, total is 152 Adding power for artifact activation, total is 155 FINAL POWER IS 155 Old depths are min 60, max 127 Alloc prob is 10 k_ptr>alloc_prob is 8 New depths are min 31, max 124 Powerbased alloc_prob is 10 >>>>>>>>>>>>>>>>>>>>>>>>>> ARTIFACT COMPLETED <<<<<<<<<<<<<<<<<<<<<<<<<<<<< Number of tries for artifact 123 was: 3 
February 6, 2014, 16:20  #2  
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096

Quote:


February 6, 2014, 17:07  #3 
Prophet
Join Date: Dec 2009
Posts: 8,946

Yeah, there are standart DSMs that have nonbreath activations. Bladeturner, for example, activates for heroism + berserk if I recall correctly.

February 6, 2014, 23:47  #4 
Swordsman
Join Date: May 2012
Posts: 295

A few times now when I've cast Detect Monsters on my Mage, it has shown the monsters on the map, but not on the Monster List. After recasting the spell, it then all showed up in the Monster List, but that first turn it claimed I couldn't see any monsters.

February 6, 2014, 23:53  #5 
Prophet
Join Date: Dec 2009
Posts: 8,946

Hm, could be a screen refresh issue, maybe? What happens if you hit ^R?

February 6, 2014, 23:59  #6 
Swordsman
Join Date: May 2012
Posts: 295

Sadly I didn't stop playing, or make another save file when it happened last. It's quite intermittent, and has only happened to me twice in 3 or 4 hours of play time (likely several hundred casts of detect monsters).
If I spot it again, I'll be sure to make note of that. 
February 7, 2014, 14:47  #7 
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002

There is an outstanding bug in which monsters are not displayed properly on the monster list when you first descend into the level. I'm not sure what's causing it. I don't think a screen refresh clears it though. I have not seen a problem with detection yet, but I wasn't looking too closely.

February 7, 2014, 18:06  #8 
Swordsman
Join Date: May 2012
Posts: 295

It's possible that the 2 issues could possibly be related, as now that you mention it, I think there's a strong possibility that when I saw this happen, it was on the very first turn upon entering a new level although I can't say that for sure.
I should be able to do some play testing this weekend. 
February 7, 2014, 18:27  #9 
Knight
Join Date: Dec 2008
Posts: 618

I think I may have encountered this bug as well with the comp character. Descend stairs, cast detect evil, and the message log states I detect something but nothing showed up in the term window.

February 13, 2014, 15:48  #10  
Knight
Join Date: Sep 2013
Posts: 526

Quote:


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