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#51 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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I think it would make sense to convert the danger feeling to a general sense of noise and activity level (i.e. from "quiet, dusty passages" through "sounds of distant patrols" to "drums... drums in the deep!"), and the treasure feeling to a sense of the monsters' overall level of alertness/preparedness that you "get a feel for" after exploring a bit (i.e. lazy and ill-equipped vs. alert, tense, wary, etc.).
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#52 |
Adept
Join Date: May 2015
Posts: 112
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Whatever helps me not to just zoom past levels like this.
I wouldn't mind the messages being a lot more elaborate / flavorful / vague though, as long as you're able to roughly decipher whether a level is boring / average / dangerous. |
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#53 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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#54 | |
Rookie
Join Date: Sep 2009
Posts: 21
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#55 |
Scout
Join Date: May 2015
Posts: 26
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#56 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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Even with preserve mode on, it would be a shame to miss Ringil lying on the ground of a relatively safe level just because you didn't feel like exploring to find it. At least, that's how I interpret Timo's statement.
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#57 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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That's also my interpretation, and I used to play that way, until I realized that it doesn't really matter what dungeon you're exploring so long as you're uncovering new territory. That is, there's no real difference betwen a section of this level that you haven't seen yet and a section of a different level (barring of course exceptions like if you've teleported monsters away). You may think you'll "miss" things that got generated on the bits of the levels you don't explore, but it's equally valid to say that you "miss" things that were on the levels you never visited.
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#58 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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