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#11 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Quote:
I personally think XP penalties are silly, even in variants where they have a very noticeable effect (see poschengband.) This is a minor annoyance in Vanilla though IMO, since you end up farming a ton of XP regardless just trying to level up your equipment. (Hello, dragon pits.)
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#12 |
Swordsman
Join Date: Oct 2014
Posts: 298
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@debo: I believe blows per round are determined by stats, weapon weight, and character class.
@TJS: I agree that xp matters a lot for mages, which is one of the reasons I don't like to play mages. In my opinion, the best way to get loot is to dive quickly and pick things up off the ground. Only kill things you have some kind of slaying angle against until you've gotten some speed rings and +15 to 20 speed. Then kill U packs to get up to a sensible xp level for 4900 ft and scum until you've got everything you need. |
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#13 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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The only things clvl affects combat-wise are your accuracy (each class gains a varying amount of to-hit when they level up, warriors of course getting more than mages) and how many shots/round rangers get with bows. Everything else is down to stats and equipment.
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#14 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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(Also warriors get pfear at level 30, but the point still basically stands.)
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Tags |
bonus exp, rule, stats |
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