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#91 | |
Knight
Join Date: Dec 2008
Posts: 625
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Quote:
A few ideas- I don't know how to fully implement these but it seemed in particular lights and launchers weren't well represented name:easy mark type:amulet type:ring effect:SUMMON:THIEF dice:1 time:1d100 msg:A thief steps out of the shadows desc ![]() #don’t know how to implement this #maybe easier to have it as a timed effect name ![]() type:soft armor type:hard armor type:shield effect: #lose gold on hit msg:the hit jostles your purse desc:each point of damage causes loss of 1 gold name:crooked type:bow # doubles chance of ammo breakage # halves range desc: your launcher twists in your hands name:famine type:light #hunger clock x100 #light radius + 1 more than typical desc:the light is brighter, and uses your energy as fuel name:fireflash type:light effect:TIMED_INC:FIRE dice:1+1d4 time:1d1000 msg:your light scorches you desc:burns you and the contents of your pack name:darkshroud type:light effect:TIMED_INC:#light radius = 0 dice:10+1d10 time:1d50 msg:your light dims to an ember desc:light periodically flickers to nothing name:tarnished type:ring type:amulet type:light #hit with disenchantment every 1d1000 msg:a wave of evil magic passes over you desc:chance to disenchant other equipped items name:fractured type:bow type:digger type:hafted type ![]() type:sword type:boots type:gloves type:helm type:crown type:shield type:cloak type:soft armor type:hard armor type:dragon armor #item has a chance to break msg: crumbles! |
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#92 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,979
Donated: $40
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Yeah, those are good. Sil has a nasty one, where potentially out-of-depth undead appear more frequently. Not summoned in any obvious way, just often present.
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#93 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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Quote:
E.g. Mormegil should probably just be something like this. Super powerful sword, super powerful dragons, good luck and god speed! |
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#94 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Now I'm thinking about Nuclear Throne, which is an action roguelike with Crowns which bestow mixed-blessing effects on you. Off the top of my head, here's some adaptations for Angband:
* Blood: when equipped the spawn rate for new enemies on the level is vastly higher (initial level population remains the same) * Curses: high chance of spawning out-of-depth equipment items, but they always are cursed * Haste: items drop in larger stacks, but vanish after a few turns if not picked up * Life: high chance that dropped items are replaced by (weak) healing potions * Risk: deal extra damage when below 50% health * Hatred: +10% experience from kills, but take (mlvl) damage per kill. * Luck: increased chance of critical hits; enemy attacks always deal max damage |
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#95 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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All right, a few points to make here:
Also, glad to see curses being given the PowerWyrm treatment. Help certainly hasn't caught up, nor has object power (which along with monster power needs some work). I've fixed the bad free in development, and have to think a bit deeper about the issue you highlighted with the enveloping curse, and the item tester.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#96 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,979
Donated: $40
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The trouble with the old ego items as a base is they just are boring without sticky curse. You equip one, immediately find it is bad then take it off. For non-sticky curses to work, they either need to be an obvious malus on an otherwise great item (like Doomcaller, Calris, Deathwreaker) or they need to be in some way subtle. Otherwise they are just junk.
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#97 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#98 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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My subjective experience is that a lot of curses show up as runes and are sometimes quite hard to ID, which ends up being more annoying than the actual curse in some cases.
I'm not sure if separating runes and curses makes sense, but it might make the ID-by-use story a little easier. |
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#99 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
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#100 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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Quote:
How do you think it should work?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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