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#111 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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Something close to the current system would be fine. I think the big distinction I'd like to see is between positive and negative runes (e.g. non-curses and curses, or something close). This way you don't spend a ton of time testing weapons against every conceivable monster type only to realize it has some kind of curse (in some cases one I was never able to trigger).
It also helps make the (great item + potentially bad curse) mechanic a bit more transparent and interesting. Arguably revealing the curse on wield would be a bit of an information leak but I think it might be worth it. I don't think the code would need to change very much to accommodate this. |
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#112 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#113 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#114 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#115 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,979
Donated: $40
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Weapons of Morgul were junk. Back when you could buy lots of enchantment in the general store, Nazgul bows were occasionally useful. The only real drawback was the easily fixed negative melee, and an early SI bow could be very useful.
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#116 | |
Prophet
Join Date: Apr 2008
Posts: 2,831
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Quote:
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#117 | |
Prophet
Join Date: Apr 2008
Posts: 2,831
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Quote:
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#118 | |
Prophet
Join Date: Apr 2008
Posts: 2,831
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Quote:
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#119 |
Adept
Join Date: Nov 2014
Posts: 234
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Maybe it's just me, but the iconic "Oops! It feels deathly cold!" message constantly makes me think of a sticky curse. Maybe that message should be reserved to only those. Maybe a non-sticky curse could say something like "It feels sinister!" or "There's something not right with it!" or "You have a bad feeling about it!"
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#120 | |
Prophet
Join Date: Apr 2008
Posts: 2,831
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Quote:
- learn curses on wield - learn flags, modifiers... like before, using object_flags(), object_modifiers()... to take into account object + curses
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