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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,659
Donated: $60
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Object detection and ID - a proposal
Three stages of item knowledge:
Stage 1 and 2 are gained as currently. Stage 3 is gained immediately on stepping onto the item square. Magical ID and ID by use are obsolete and removed. Variation: Flavoured, non-wearable items still need to be ID'd by use. Please shoot this down as hard as you can, I'll try to defend it, and we'll see if it's still flying when we're done.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Adept
Join Date: Mar 2012
Posts: 141
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Object detection and ID - a better proposal
Return detection to how it was in 3.3.2 and stop fixing what doesn't need fixing. |
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,659
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Preferably replies with some content
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Swordsman
Join Date: Jun 2013
Posts: 428
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Such a well-mannered reply to the asshat. I would not have succeeded on my will save vs. flaming the way you just did. Credit to Nick, as usual.
I don't have the well-rested presence of mind needed to give the input you're seeking right now, but I will return to this thread when I do. |
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#5 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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This is the least stupid version of ID for angband I've ever seen proposed. These are literally the only things you care about. 99% of ID is going to be done by picking up the item and reading ?id or something on it, so who actually gives any hecks about how many flags you can trip on the stupid thing by trying to get breathed on by a billion things.
Edit: I think crawl does something reasonably close to this, except you have to wear-id gear instead of just stepping on the square. If you want to avoid the risk of wearing something that would be scary to remove (there are a few), you read ?id on it from a (theoretically) limited source of id. That might be a good middle ground -- keep ?id in the game, but wielding/wearing will fully id the thing upon wielding it. Edit2: I think mage books have an identify spell? If you end up removing ID entirely, I suggest replacing the spell with Zangband's "Magic Rocket."
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' Last edited by debo; May 2, 2015 at 05:34. |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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I've actually played with basically the above system back in the 3.1 (or earlier) days, and it works decently well. I do think however that ID-by-use of consumables (including wands, staves, etc.) is an interesting "minigame". So my counter-proposal, which is also open to being shot down etc., would be:
* Remove all forms of magical identification except for semi-rare dungeon scrolls, and selling to stores * Equipment identifies automatically on stepping/pickup * Consumables (anything with a "flavor") identifies on use Honestly I would like to try playing rune-based ID, but given how difficult it is to implement and how it's borderline impossible to know if it works without implementing it, I can definitely understand the desire to simplify the problem scope! |
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#7 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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I agree that consumable minigames can be interesting. However, the fact that stores exist means that you literally never have to play that game, so I don't get the point unless (a) they stop identifying on sale or (b) angband goes truly no-selling, where you can't give anything to stores for any reason.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#8 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Well, Derakon did say you'd need to remove selling in his first point. I just missed it the first time around in my excitement about replacing ID with rockets.
I think the biggest issue with that proposal is the number of players who will freak the heck out at the idea of selling going away for good. I guess you could tweak things so that you can only sell items that have been fully IDed.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' Last edited by debo; May 2, 2015 at 13:19. |
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#10 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
Also, if we switch to solely using ID-by-use for consumables, it ought to be proper instant ID 100% of the time, not the annoying system we have now where you can't tell a potion is Boldness unless you're already scared or a scroll is Detect Invisible unless you're standing near a Clear Icky Thing. (I'm in favour of this change being made regardless of any other changes to ID, because it's purely an interface annoyance that doesn't stop experienced players being aware what that {tried} item is 99% of the time anyway.) |
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