![]() |
#1 |
Knight
Join Date: Jan 2008
Posts: 926
![]() |
Directional level feelings
An idea to go with fuzzy detection:
"You sense a powerful enchantment to the northeast." (Due to generation of an out-of-depth item in that area.) "You get a sense of something menacing to the west." (Out-of-depth monster in that area.) "You sense mighty magics to the south." (Either or both, possibly a vault.) Not sure if these feelings should be delayed, or relative to the character's position; it would be easier to have them absolute with respect to the dungeon layout, and shown on entering the level. Anyway, the idea is to give the player a chance to plan things a bit, instead of just being all tactics. |
![]() |
![]() |
![]() |
#2 |
Adept
Join Date: Mar 2012
Posts: 141
![]() |
This will work nice without fuzzy detection too.
|
![]() |
![]() |
![]() |
#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
![]() |
Level feelings are dumb and should be removed entirely, not made stronger.
|
![]() |
![]() |
![]() |
#4 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
![]() |
I'm trying to think where the thread was that suggested things like the "floor is scratched with the claw marks of dragons" & such. Also NPPs wall glyphs were much more flavourful then level feelings. I'm still waiting for that blubbering icky thing to "attack me without mercy" by the way.
|
![]() |
![]() |
![]() |
#5 |
Scout
Join Date: Apr 2013
Location: NOT THE BEEEEEEES
Posts: 44
![]() |
You stepped in a grue. You feel there may be things that step on grues here.
|
![]() |
![]() |
![]() |
#6 | |
Adept
Join Date: Jul 2011
Posts: 204
![]() |
Quote:
That said, the idea is cool! |
|
![]() |
![]() |
![]() |
#7 |
Swordsman
Join Date: Oct 2014
Posts: 298
![]() |
+1 Derakon.
|
![]() |
![]() |
![]() |
#8 | |
Adept
Join Date: May 2015
Posts: 112
![]() |
Quote:
Maybe if there were no/vague feelings initially, that grow stronger and more accurate the longer you stay on the level, or the closer you come to the points of interest? |
|
![]() |
![]() |
![]() |
#9 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
![]() |
Quote:
First, they make the player character into some kind of psychic who is able to discern not just how dangerous a level is, but also the quality of the items on the level. The first is pretty laughable, and the second is outright ludicrous. There's no flavor attempt to justify how @ is acquiring this knowledge, it's just something that apparently happens for adventurers in Angband. Conceptually it's easy to fix the danger level feeling by turning it from a generalized "this level feels dangerous" thing into specific messages about claw markings, shed scales/fur, scorch marks, etc. that correspond to varying kinds of dangerous enemy. I see no way for the treasure level feeling to be similarly updated. Second, though, is that level feelings in general provoke scummy and/or irrational play. Players are more likely to stick around on a level with a good treasure feeling, and then they complain when they're unable to find an item that's "good enough" to justify the feeling. In fact I wouldn't be at all surprised to find players who leave the level ASAP if it has an insufficiently-good treasure feeling (and yes, I'm aware you have to explore for awhile to get the feeling). This is absolutely trivial to fix, by nuking the treasure level feeling. I see no way to generate an "accurate" (i.e. aligned with incredibly varied player expectations) treasure feeling that doesn't result in scummy playstyles, plus the entire concept flies in the face of plausibility. |
|
![]() |
![]() |
![]() |
#10 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
Quote:
You could even potentially do the same for the presence of artefacts. "A light glimmers in the distance", "The monsters on this level whisper fearfully amongst themselves", etc. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Level feelings | biini | Vanilla | 6 | May 7, 2014 11:25 |
Level feelings | jens | Development | 35 | July 13, 2011 19:57 |
Level feelings not quite there | Max Stats | Vanilla | 3 | June 16, 2011 13:49 |
Level feelings again (to use at all?) | Chud | Vanilla | 10 | March 5, 2011 16:11 |
Level feelings | curinor | Variants | 0 | April 30, 2008 21:17 |