Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 28, 2007, 06:56   #1
will_asher
DaJAngband Maintainer
 
will_asher's Avatar
 
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
will_asher is on a distinguished road
reactions to changes in new V release

My first reaction is that it's going to be really annoying getting used to the new pickup and shop interface, and taking so much time in shops 'cause I have to be extra careful not to accedently buy or sell something I don't want to buy or sell. Anyway, I won't mind those things once I do get used to them, but I don't understand the reason for the change.

Why does it automatically squelch summon monster scrolls? I didn't tell it to do that. I use those scrolls sometimes.

Also, the monsters act differently, that group of jackels won't follow me out into the hallway. That's going to make orcs and other things that come in groups significantly nastier, 'cause it's a lot harder to make sure you fight only one at a time.

I just noticed something else, why are hallways appearing as lit when they're not lit? That's going to be confusing, because I don't know where I'm able to see and where I'm not able to see. Can I change this? I've seen those options about remembering grids, but I couldn't tell exactly what they do. EDIT: nevermind, I figured out how to fix that.

hmm, I haven't found any noticable changes that I actually like, maybe I'll go back to the previous version.

one more thing I just noticed: I can't figure out how to autoinscribe?

[EDIT:] Okay, I did find one minor change that I like and that's that torches & lamps don't get used up in the town in daytime. BTW, does the general store not stock lanterns anymore?

Last edited by will_asher; June 28, 2007 at 07:39.
will_asher is offline   Reply With Quote
Old June 28, 2007, 15:12   #2
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,951
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by will_asher View Post
My first reaction is that it's going to be really annoying getting used to the new pickup and shop interface, and taking so much time in shops 'cause I have to be extra careful not to accedently buy or sell something I don't want to buy or sell. Anyway, I won't mind those things once I do get used to them, but I don't understand the reason for the change.
It makes the UI more consistent, useable by the mouse, and it makes dealing with items on the floor much easier if you have the right options set. Using the store previously required a ridiculous number of keypresses to buy an item; that's down to two in the simple case now.

Quote:
Why does it automatically squelch summon monster scrolls? I didn't tell it to do that. I use those scrolls sometimes.
That's been fixed now, in a way. Looks like I need to add another option.

Quote:
Also, the monsters act differently, that group of jackels won't follow me out into the hallway. That's going to make orcs and other things that come in groups significantly nastier, 'cause it's a lot harder to make sure you fight only one at a time.
Then change your monster AI options. The defaults have just changed; the functionality was always there.

Quote:
one more thing I just noticed: I can't figure out how to autoinscribe?
Read the changelog. Use the object knowledge screens, accessible by "~". Type '{' on an object entry to autoinscribe it.

Quote:
[EDIT:] Okay, I did find one minor change that I like and that's that torches & lamps don't get used up in the town in daytime. BTW, does the general store not stock lanterns anymore?
The GS doesn't stock lanterns anymore. Torch radiuses are also larger than before when the torch is well-fuelled. Annoyingly, I forgot to mention all this in the changelog, so thanks for the headsup.
takkaria is offline   Reply With Quote
Old June 28, 2007, 15:27   #3
Matthias
Adept
 
Matthias's Avatar
 
Join Date: Apr 2007
Location: Germany
Age: 40
Posts: 201
Matthias is on a distinguished road
Send a message via ICQ to Matthias
Quote:
Originally Posted by takkaria View Post
The GS doesn't stock lanterns anymore. Torch radiuses are also larger than before when the torch is well-fuelled. Annoyingly, I forgot to mention all this in the changelog, so thanks for the headsup.
So the game is unbeatable now? Step 1 and 2 of "go to General Store, buy Latern, kill Morgoth" are impossible now.
Matthias is offline   Reply With Quote
Old June 28, 2007, 18:52   #4
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,951
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by Matthias View Post
So the game is unbeatable now? Step 1 and 2 of "go to General Store, buy Latern, kill Morgoth" are impossible now.
I wish I was in a mood for humour at the moment. I was about to write an angry reply as soon as I saw "So the game is unbeatable".

Maintaining well-played games just isn't something that's good for your blood pressure...
takkaria is offline   Reply With Quote
Old June 28, 2007, 20:34   #5
will_asher
DaJAngband Maintainer
 
will_asher's Avatar
 
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
will_asher is on a distinguished road
[QUOTE=takkaria;1231]Then change your monster AI options. The defaults have just changed; the functionality was always there.
[QUOTE]

Which option do I change to put it back the way it was?

Sorry about the harsh critisism. I should not have written the message in that tone of voice. Most of the changes I mentioned are just things that will be annoying at first, but I can get used to them after awhile. And the ones I most disliked are ones I can change back with options, so they're no big deal.

Anyway thanks for advancing Angband (and answering nicely to the first message of this thread.).

oh yeah, one more thing, the =g inscription to pick arrows back up isn't working, is this is bug?
will_asher is offline   Reply With Quote
Old June 28, 2007, 21:48   #6
Kav
Scout
 
Join Date: Jun 2007
Posts: 39
Kav is on a distinguished road
hit =1f[enter]
that will set the option to auto pick up any items you already have in your inventory like arrows
Kav is offline   Reply With Quote
Old June 29, 2007, 00:25   #7
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,951
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by will_asher View Post
Quote:
Originally Posted by takkaria View Post
Then change your monster AI options. The defaults have just changed; the functionality was always there.
Which option do I change to put it back the way it was?
They're birth options now, I'm afraid, but it's the birth option "birth_ai_packs".

Quote:
oh yeah, one more thing, the =g inscription to pick arrows back up isn't working, is this is bug?
Yeah, but you may want to use the pickup_inven option to more generally always pickup items that match those in your inventory.
takkaria is offline   Reply With Quote
Old July 6, 2007, 04:47   #8
Homsar
Rookie
 
Join Date: Jul 2007
Posts: 3
Homsar is on a distinguished road
Quote:
Originally Posted by Matthias View Post
So the game is unbeatable now? Step 1 and 2 of "go to General Store, buy Lantern, kill Morgoth" are impossible now.
Well, step 1 is still doable - you can still go to the General Store

Now the plan is:
Step 1: Go to general store.
Step 2: ????
Step 3: PROFIT! Er, I mean, KILL MORGOTH!

--Homsar

P.S. I think it's kind of cool that the GS no longer sells lanterns. Just as long as the town shops still sell !CCW, I'll be ok...
Homsar is offline   Reply With Quote
Old July 6, 2007, 08:22   #9
Lipa
Rookie
 
Join Date: Jul 2007
Location: Slovenia
Age: 39
Posts: 24
Lipa is on a distinguished road
Fortunately, a lantern can still be bought in the Rare Items Shop. Edit your To-Do lists accordingly...
Lipa is offline   Reply With Quote
Old July 9, 2007, 17:02   #10
David Stone
Rookie
 
Join Date: Jul 2007
Posts: 3
David Stone is on a distinguished road
I haven't played Angband in over two years, come back into the fold and first thing I see is a new release! I like a lot of it, but I have a few issues and all I can think is I'm doing something wrong:

1) In the old versions, if you dumped your macros to your preferences file, they'd be there across deaths. This doesn't seem to be working here. I run the game, make a mage, setup macros, die, and when I load the character file, the macros aren't there. Loading preferences from = isn't doing this either.

2) Is there a way to turn off 'enter pulls up a help screen'? It's really annoying me.

Thanks for the work, even though I'll have to get used to these changes.
David Stone is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 08:07.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.