Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old September 20, 2011, 17:17   #351
nppangband
NPPAngband Maintainer
 
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
nppangband is on a distinguished road
Quote:
Originally Posted by Shockbolt View Post
Nah, that was just me being silly
THAT was funny.

Your tiles are amazing. I sincerely hope you get addicted to NPP someday.
nppangband is offline   Reply With Quote
Old September 20, 2011, 20:07   #352
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by nppangband View Post
Your tiles are amazing. I sincerely hope you get addicted to NPP someday.
Form a queue, Jeff
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old September 20, 2011, 21:24   #353
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 635
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
I won't rule out any other Angband version graphics upgrades once Vanilla Angband is complete, but I think I'll have to take a week or two off from painting once this current tileset is done...or face the wrath of an angry girlfriend
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old September 21, 2011, 22:18   #354
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 635
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Not one of my most productive days, daytime job is boring the hell out of me and that sometimes affects the lust to paint...

Anyways, here's more Angband tiles, slowly getting the objects list complete:


__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

Last edited by Shockbolt; April 15, 2014 at 19:58.
Shockbolt is offline   Reply With Quote
Old September 21, 2011, 22:30   #355
Max Stats
Swordsman
 
Join Date: Jun 2010
Posts: 324
Max Stats is on a distinguished road
Quote:
Originally Posted by Shockbolt View Post
I won't rule out any other Angband version graphics upgrades once Vanilla Angband is complete, but I think I'll have to take a week or two off from painting once this current tileset is done...or face the wrath of an angry girlfriend
Come to think of it, that would make a pretty scary tile itself.
__________________
If beauty is in the eye of the beholder, then why are beholders so freaking ugly?
Max Stats is offline   Reply With Quote
Old September 21, 2011, 22:41   #356
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 635
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Yeah, imagine finally finding Morgoth, then having the angry GF tile popping up, killing Morgoth then coming after you with a rolling pin in her hands...

Quote:
Originally Posted by Max Stats View Post
Come to think of it, that would make a pretty scary tile itself.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old September 22, 2011, 02:36   #357
awldune
Adept
 
Join Date: Dec 2007
Posts: 113
awldune is on a distinguished road
Quote:
Originally Posted by Shockbolt View Post
Managed to paint all the weapons for Angband tonight (leaving out the various ammo such as missiles, shots etc which will come in one of the next posts here)

These are wonderful, very lovingly executed!

I imagine it must have been tricky to differentiate some of these. Cutlass, tulwar, and scimitar for example. Is the Blade of Chaos the Flamberge-looking one?

For me the Main Gauche is especially exquisite. Wish I could paint like that! The sling is also great, it seems like a shame to waste the tile on such a modest weapon
awldune is offline   Reply With Quote
Old September 22, 2011, 08:44   #358
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 635
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Spot on, the one to the bottom-left is the Blade of Chaos.

With a background of lots of gaming and roleplaying, it was an easy task to paint these, with a little help of my Rolemaster rpg books

I'm hoping that somewhere down the line, Angband will allow for using various tiles of the same object, so that you'd perhaps see 3-4 Tulwars next to eachother but with minor differences and perhaps they'll be shown after what condition they're in (rusty, broken, excellent etc)

Quote:
Originally Posted by awldune View Post
These are wonderful, very lovingly executed!

I imagine it must have been tricky to differentiate some of these. Cutlass, tulwar, and scimitar for example. Is the Blade of Chaos the Flamberge-looking one?

For me the Main Gauche is especially exquisite. Wish I could paint like that! The sling is also great, it seems like a shame to waste the tile on such a modest weapon
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old September 22, 2011, 09:33   #359
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,060
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by Shockbolt View Post
I'm hoping that somewhere down the line, Angband will allow for using various tiles of the same object, so that you'd perhaps see 3-4 Tulwars next to eachother but with minor differences and perhaps they'll be shown after what condition they're in (rusty, broken, excellent etc)
When I've done my affixes branch, this should work perfectly!
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Old September 22, 2011, 09:49   #360
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 635
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Yay! Looking forward to that, even though it means painting more tiles

Will the new code perhaps be made so that you call for a specific image rather than calling upon a portion of a large tilesheet, when you want to display for example a specific battleaxe? In other words, moving from huge tilesheets, to separate images for everything? It might sound like alot of work, and I'll personally voulenteer to add all the filenames to the code, if that helps making it so

Quote:
Originally Posted by Magnate View Post
When I've done my affixes branch, this should work perfectly!
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

Last edited by Shockbolt; September 22, 2011 at 10:15.
Shockbolt is offline   Reply With Quote
Reply

Tags
angband, graphic, graphics, tileset


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
OSX Tileset help? ZorroRoaster Variants 1 March 31, 2009 00:09
Tileset formats? caduceus Vanilla 8 April 23, 2008 23:44


All times are GMT +1. The time now is 03:02.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.