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#1 |
Adept
Join Date: Nov 2009
Posts: 193
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[Announce] Cthangband 5.0.0 Released
Yes, it's been a while since the last release - fifteen years to be precise - but here is Cthangband 5.0.0!
Windows Console Version (this is an installer). Source Code (this is a zip file). If anyone maintains libraries of Angband variants, feel free to upload these and re-host them there. For my part, I've not yet put up a page on my website for Cthangband 5.0.0 yet. But the above links will remain valid when I do. The change log for this is quite large, since it reverts back to the class/level based mechanics of Cthangband 3.1.2. However, it does re-implement many of the other features of Cthangband 4.x as well as a couple of features taken from both Hellband and Yeekband and a whole host of new features as well. Here's the changelog: Cthangband 5.0.0
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#2 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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This is neat! This announcement warrants an upcoming compo, for sure!
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#3 |
Adept
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YES! Congrats and thanks aplenty for making this release---keep at the fine work going forward! 2015 continues to shape up to be a fine year indeed for all things *BAND.
Definitely throw the release news and such up here when time avails so players new and lapsed can have even better odds of spotting it and because this is definitely a Big Deal in the Roguelike spectrum: http://www.roguebasin.com/index.php?title=Main_Page Last edited by getter77; April 4, 2015 at 13:10. |
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#4 |
Rookie
Join Date: Jul 2009
Posts: 5
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Excited to start exploring this. I have noticed the knowledge features don't work, and I can't seem to bring up multiple windows to show inventory etc. Are there plans for these in the future?
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#5 | |
Adept
Join Date: Nov 2009
Posts: 193
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Quote:
As for multiple windows, the pre-compiled version is the windows Console version. Therefore it runs as a console app - which means there's only one window and there's no graphics. I haven't done anything to take graphics or multiple windows out, so if someone compiles a version for a different system they'll work normally. |
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#6 | |
Rookie
Join Date: Jul 2009
Posts: 5
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Quote:
I can get the knowledge menu up fine. When I select option 1, 2, or 5 I get an error that says "cannot open '\s6po.' Multiple attempts will add increments of 1/10 behind that period. I can close the game and reopen and it cannot find open a different file name. Some examples I've had are s474, s5v0, s1bg and s2j4. When trying to open options 3,4, or 6 I get a windows message saying the cthangband main executable has stopped working. For reference I'm on a 64 bit version of Windows 7. |
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#7 | |
Adept
Join Date: Nov 2009
Posts: 193
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Quote:
The knowledge functions write temporary files and then display those files. It looks like for some reason it doesn't have permission to write those files on your machine. This is probably a Windows thing - Windows sometimes locks down your Program Files folder and stops files from being created there. Try either: 1) Uninstalling the program and re-installing it somewhere other than your C:\Program Files\ folder. Preferably on another drive than your C drive. -or- 2) Running the program "as Administrator". If the problem is what I think it is, then hopefully doing either of those should fix it. I should probably re-do the install script to make sure that it defaults to somewhere outside of your C:\Program Files folder, to be on the safe side. |
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#8 | |
Rookie
Join Date: Jul 2009
Posts: 5
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Quote:
Run as admin works. Thanks! I did install in a different directory as well, did not run as admin, and got the same errors. The admin piece is the solution. |
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#9 |
Apprentice
Join Date: Dec 2013
Location: Wisconsin U.S.
Age: 36
Posts: 97
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Haven't played this one in years - nice to see it's still under development.
I've noticed a few minor things, and perhaps it's just because I'm accustomed to other variants, but... shift + direction doesn't seem to allow running, regardless of the Number Lock, and Function keys don't appear to be selectable in the macro creation process. Again, maybe I'm missing something, but as running and macros are staples of my gameplay in other variants, playing without them feels rather odd.
__________________
C(6.3) C Erirbag [Half-Ogre Cultist] L:39 DL:Collector's Cave 2 A+ R+ Sp w:The Long Sword of Karakal (2d5) (+9, +12) (+2) C(TN/Do) W H- D-- c-- f PV s- d+ P++ M? C S++ I+ So B- ac- GHB- SQ RQ V+ F:TomeNET Game Progression |
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#10 | |
Adept
Join Date: Nov 2009
Posts: 193
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Quote:
You can still run by using '.' and following it by a direction. Since that's the way I always do running, I didn't notice that using shift wasn't working (in fact I'd forgotten that you even could use shift to run!) |
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