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#1 |
Adept
Join Date: Nov 2009
Posts: 193
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[Announce] Cthangband 6.2.0 Release
That's right. It's time for a new Cthangband.
This is only a minor release in terms of gameplay changes, but it feels a lot more like a major release because of the large amounts of internal refactoring (I'm still steadily converting it from a procedural program to an object oriented program) and the graphical changes. The other large change is that I've written somewhere around 30,000 words of documentation that I've included in the game via and HTML viewer - because I'm aware that people were getting confused by some of the systems that work differently in Cthangband to vanilla Angband now that the two have drifted so far apart.
Oh - and I suppose a link would be handy, wouldn't it... Download Cthangband 6.2 here. (Remember, this is now a native Windows game written in C# - so if you're not running Windows then I'm afraid you're out of luck. It requires the .NET Framework 4.5.2, but that should already be pre-installed on the vast majority of Windows machines. If you've got one of the rare machines on which it isn't already present, you can download it from Microsoft here.) |
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#2 |
Adept
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Always good to see another robust update---keep at the fine work.
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#3 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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Any reason why is this is Windows only? I would hope to get this to run on Linux someday
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#4 |
Adept
Join Date: Nov 2009
Posts: 193
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The reason it's Windows only is because it's written in C# and uses the WPF Framework for display. The WPF Framework, as far as I know, is not available on any other .NET implementation (e.g. Mono).
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#5 |
Scout
Join Date: Jun 2018
Posts: 36
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I just started the game, wanted to buy a cloak, but instead I bought 16. Wanted to sell them back and needed to sold them all.
Am I missing something, or is there something wrong? |
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#6 | |
Adept
Join Date: Nov 2009
Posts: 193
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Quote:
It looks like there might be a problem with selling, though. It's supposed to give you a choice of how many to sell, similar to buying, except defaulting to all instead of defaulting to one. It looks like for some reason the latest version is skipping that choice and just automatically selling a whole stack of similar items. There's a simple work-around if you want to sell a partial stack. Drop the part of the stack you want to keep outside the shop, then go in and sell the remainder. Entering a shop and leaving it again doesn't regenerate the whole level, and only takes a single turn, so the item or items you left outside won't disappear (although you may want to get rid of any nearby townspeople just in case). |
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#7 |
Scout
Join Date: Jun 2018
Posts: 36
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I can't reproduce it either... now it just works as I'm used to... don't know what happened the previous time...
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#8 |
Scout
Join Date: Jun 2018
Posts: 36
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With me, the shift+direction doesn't activate run. I need to use "." and then the direction.
(hope you can reproduce it this time!) edit: I just notice this: h = help / H = how you feel (the key help tells you the other way around) Last edited by Aszazin; January 2, 2020 at 22:40. |
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#9 | |||
Adept
Join Date: Nov 2009
Posts: 193
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#10 | |||
Scout
Join Date: Jun 2018
Posts: 36
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![]() ![]() Let me know when you fixed the shift-run. I like your variant a lot! But I am gonna wait to play it further until that fix. It's a struggle on my azerty-keyboard right now! edit: oh, is there any way to get the font smaller and center the view on the player (I'm used to using shift+5 for that)? |
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