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Old August 27, 2019, 18:12   #91
gglibertine
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Quote:
Originally Posted by Ingwe Ingweron View Post
So, that pesky and elusive run-past bug still exists. My new @ just ran past some copper coins and had to back up to retrieve them.
I am *only* noticing this happening with copper coins; other coins get picked up. Maybe an anomaly, maybe a clue?
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Old August 27, 2019, 19:53   #92
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Was it coins or a monster?
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Old August 27, 2019, 21:16   #93
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Quote:
Originally Posted by Pete Mack View Post
Was it coins or a monster?
In my case coins.
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Old August 28, 2019, 02:30   #94
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Originally Posted by Ingwe Ingweron View Post
In my case coins.
Same -- copper coins. Some dropped by monsters, others were just lying there.
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Old August 28, 2019, 13:41   #95
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I am *only* noticing this happening with copper coins; other coins get picked up. Maybe an anomaly, maybe a clue?
Disregard this. It seemed like there was a pattern, but further experimentation doesn't bear it out.
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Old August 28, 2019, 15:20   #96
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Is it repeatable? That is, if you try running by the coins in the same direction a second time, does it happen again? If so, a save file is possible.
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Old August 28, 2019, 15:50   #97
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Is it repeatable? That is, if you try running by the coins in the same direction a second time, does it happen again? If so, a save file is possible.
Nope, the second time @ successfully picks up the treasure. Quite a frustrating bug to nail down, this one. I'm keeping an eye out for any repeat behaviour.
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Old August 28, 2019, 17:01   #98
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I can produce a version of this. Stand next to gold or an object that would normally be auto-picked up. Wizard mode in a monster to interrupt run. Walking onto the object will pick it up. Running onto it wont.
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Old August 29, 2019, 17:04   #99
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Another bug in effect_handler_EARTHQUAKE() spotted while porting the struct loc refactoring (commit 7be84e3):

old code:

Code:
y = py + ddy_ddd[i];
x = px + ddx_ddd[i];
if (map[16 + y - centre.y][16 + x - centre.x]) continue;
new code:

Code:
struct loc grid = loc_sum(pgrid, ddgrid_ddd[i]);
if (map[16 + y - centre.y][16 + x - centre.x]) continue;
This leaves x and y uninitialized (in fact they should be equal to 32), breaking earthquakes.

Fix: replace with grid.y and grid.x.
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Old August 29, 2019, 18:27   #100
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More random feedback. I like the way the new books have been named so that the school is obvious. It's also nice that the description of the book says if @ can read the book. I did not notice that at first though, since the the first necro book had nothing in the description and I assumed the others did not have anything either in their description. The most awesome thing would be, if all books had some kind of flavor text and would mention which classes can read the book.

I understand that coming up with good flavor texts is much more work than one would assume, so at least adding notification about the classes that can read the book at some point would make the game a bit more approachable.
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