Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old December 13, 2008, 11:48   #31
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 44
Posts: 872
andrewdoull is on a distinguished road
Quote:
Originally Posted by Nick View Post
The secret door bug is an O only bug, and has been fixed (update of O will be out soon). This DS bug (as I have seen it, anyway) involves tapping in a spot and @ running way past it. So I'm thinking either the coordinates have been translated wrong, or it is being treated as running with a direction, rather than to a point as is usual with stylus.
My mouse implementation is intended to do this, if you've copied it: if you are able to run at the final spot you click on, you will do so. This is intended to allow you to continue to navigate corridors smoothly.

Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote
Old December 13, 2008, 12:51   #32
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,835
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by andrewdoull View Post
My mouse implementation is intended to do this, if you've copied it: if you are able to run at the final spot you click on, you will do so. This is intended to allow you to continue to navigate corridors smoothly.
OK, this might explain it. I'll have another look at the pathfinding code.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 4, 2009, 14:45   #33
chris28
Rookie
 
Join Date: Jun 2008
Posts: 13
chris28 is on a distinguished road
Thanks for this port, i use now all my free time to play FAangband on my DS

It works very well but i have a problem when tapping with stylus on a monster in looking mode to get information about it. I don't think it's a touchscreen calibration problem because it works fine in all the other case (menu, inventory ...).

And a little bug : when i've changing character name the red menu has disappeared.
chris28 is offline   Reply With Quote
Old January 5, 2009, 00:01   #34
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,835
Donated: $60
Nick will become famous soon enough
Thanks for the report - I'll make sure it gets to the appropriate place.

There is a slightly newer version (2.53) at Michael's download page.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 5, 2009, 07:39   #35
Psi
Knight
 
Join Date: Apr 2007
Location: Surrey, UK
Age: 44
Posts: 870
Psi is on a distinguished road
Quote:
Originally Posted by Nick View Post
OK, this might explain it. I'll have another look at the pathfinding code.
Hadn't seen this post until now. This finally explains that one problem I've been seeing since day one, when my char will suddenly just run off across the wilderness. Will be really good to get that fixed as it has caused me numerous unwarranted deaths! It also explains why the @ rarely stops on the stairs when they are mid-corridor when I click on them.
Psi is offline   Reply With Quote
Old January 5, 2009, 07:41   #36
Psi
Knight
 
Join Date: Apr 2007
Location: Surrey, UK
Age: 44
Posts: 870
Psi is on a distinguished road
Quote:
Originally Posted by chris28 View Post
And a little bug : when i've changing character name the red menu has disappeared.
That's probably the same bug I see in WinCE when changing name - all the text buttons vanish. They then come back if I change dlev or reload.
Psi is offline   Reply With Quote
Old January 5, 2009, 07:57   #37
Psi
Knight
 
Join Date: Apr 2007
Location: Surrey, UK
Age: 44
Posts: 870
Psi is on a distinguished road
Quote:
Originally Posted by Psi View Post
This finally explains that one problem I've been seeing since day one, when my char will suddenly just run off across the wilderness.
Actually this first bit is possibly a separate problem caused by:
Code:
	   * If the player has computed a path that is going to end up in a
	   * wall, we notice this and convert to a normal run. This allows us
	   * to click on unknown areas to explore the map.
I guess if you clicked on an unknown rock in the wilderness, then you might just run in the closest of the eight directions until you hit something or are disturbed?
Psi is offline   Reply With Quote
Old January 5, 2009, 07:59   #38
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,835
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Psi View Post
I guess if you clicked on an unknown rock in the wilderness, then you might just run in the closest of the eight directions until you hit something or are disturbed?
That sounds about right. Michael has done some work on the pathfinding, but I'm not sure about the outcome of that.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 6, 2009, 20:42   #39
chris28
Rookie
 
Join Date: Jun 2008
Posts: 13
chris28 is on a distinguished road
Quote:
Originally Posted by Nick View Post
There is a slightly newer version (2.53) at Michael's download page.
Thanks, I will quickly test this new version.
chris28 is offline   Reply With Quote
Old September 29, 2011, 00:09   #40
Master Programmer
Rookie
 
Master Programmer's Avatar
 
Join Date: Sep 2011
Location: Equestria
Posts: 13
Master Programmer is on a distinguished road
Unhappy Help

":/FAangband116/src/attack.c:2716:1: fatal error: opening dependency file c:/FAangband116/src/c/FAangband116/src/attack.d: No such file or directory"

I keep getting so many errors, and this ds port, NEVER COMPILES AT ALL, ON ANY OPERATING SYSTEM I HAVE! DX

please, please, please, PLEASE, help me. D:

i tried it in linux, but it could never find the include files, i do it in windows xp, and that error pops up
Master Programmer is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Angband Java port strangeintp Vanilla 24 September 16, 2012 05:48
Mr. Att icon for Windows port ekolis Vanilla 7 June 10, 2008 19:01
[FA] WinCE port + Mouse buttons screenshots Psi Variants 6 March 4, 2008 09:16


All times are GMT +1. The time now is 02:55.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.