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Old April 5, 2019, 13:35   #1
Egres
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[bug] solid_walls options in gcu module

Angband 4.1.3, linux, gnome-terminal
./angband -mgcu

I can't turn solid walls on with gcu module. If I select x11 - solid walls work fine, but in gcu it looks like the hybrid_walls option is permanently linked to the solid_walls option.

solid_walls = off
hybrid_walls = off


solid_walls = on
hybrid_walls = off


solid_walls = on
hybrid_walls = on


solid_walls = off
hybrid_walls = on



How can I get solid walls in text only mode?

P.S. In older versions I remember the "interact with visuals" menu item, but now it gone
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Old April 5, 2019, 14:00   #2
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I'm not sure of this - solid walls were first implemented in the gcu port in 2012 - but I believe it may be a terminal setting that's the problem. But maybe not. I'll try to ask someone who knows better.
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Old April 5, 2019, 14:23   #3
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Quote:
Originally Posted by Egres View Post
P.S. In older versions I remember the "interact with visuals" menu item, but now it gone
Everything you used to be able to do in that screen you can now do on the knowledge (~) screens. It wouldn't have helped with this, which looks a rendering issue in the curses port.
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Old April 8, 2019, 11:19   #4
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Originally Posted by Nick View Post
I'm not sure of this - solid walls were first implemented in the gcu port in 2012 - but I believe it may be a terminal setting that's the problem. But maybe not. I'll try to ask someone who knows better.
Thank you. Can you open the ticket on
https://trac.rephial.org about this issue?

Last edited by Egres; April 8, 2019 at 11:33.
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Old April 8, 2019, 11:28   #5
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Originally Posted by takkaria View Post
Everything you used to be able to do in that screen you can now do on the knowledge (~) screens.
Thank you very much. But how I can change the symbol for the wall, by example?

Display current knowledge (~) -> Display feature knowledge -> Walls -> permanent wall -> 'v' and ... what next? I can change color of the wall by left/right arrow, but how I can to change the symbol ('#') itself?
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Old April 8, 2019, 12:45   #6
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Quote:
Originally Posted by Egres View Post
Thank you very much. But how I can change the symbol for the wall, by example?

Display current knowledge (~) -> Display feature knowledge -> Walls -> permanent wall -> 'v' and ... what next? I can change color of the wall by left/right arrow, but how I can to change the symbol ('#') itself?
'i' will let you enter the ASCII code of the symbol, in hexadecimal - see https://en.wikipedia.org/wiki/ASCII#...ble_characters for a list.
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Old April 8, 2019, 12:52   #7
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Originally Posted by takkaria View Post
'i' will let you enter the ASCII code of the symbol, in hexadecimal - see https://en.wikipedia.org/wiki/ASCII#...ble_characters for a list.
This is somewhat less convenient, then in older versions (3.x?), but ok.
Thank you again.

Upd: The right link is https://en.wikipedia.org/wiki/Block_Elements

Last edited by Egres; April 8, 2019 at 14:18.
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Old April 8, 2019, 14:41   #8
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This is somewhat less convenient, then in older versions (3.x?), but ok.
Thank you again.
Yeah it is a bit less convenient. Last time I looked I remember it having a symbol picker too. I think it's only enabled in tiles mode now. Honestly, though, if you want to use U+2580 as your symbol then you're better off not scrolling through 9600 characters first

Quote:
Upd: The right link is https://en.wikipedia.org/wiki/Block_Elements
Fair point!
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Old April 8, 2019, 15:10   #9
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Originally Posted by takkaria View Post
Honestly, though, if you want to use U+2580 as your symbol then you're better off not scrolling through 9600 characters first
2588

It's very strange, but in this menu used hex coded, but in prf files - decimal ones. So 2588 (walls and lava) turns to 9608 and vains (2593) to 9619

Code:
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# begin Save feature attr/chars
# *Warning!*  The lines below are an automatic dump.
# Don't edit them; changes will be deleted and replaced automatically.
#
# [...]
#
# Terrain: magma vein
feat:magma vein:los:2:9619
feat:magma vein:torch:2:9619
feat:magma vein:lit:2:9619
feat:magma vein:dark:2:9619
# Terrain: quartz vein
feat:quartz vein:los:9:9619
feat:quartz vein:torch:9:9619
feat:quartz vein:lit:9:9619
feat:quartz vein:dark:9:9619
# Terrain: granite wall
feat:granite wall:los:1:9608
feat:granite wall:torch:1:9608
feat:granite wall:lit:1:9608
feat:granite wall:dark:1:9608
# Terrain: permanent wall
feat:permanent wall:los:26:9608
feat:permanent wall:torch:26:9608
feat:permanent wall:lit:26:9608
feat:permanent wall:dark:26:9608
# Terrain: lava
feat:lava:los:4:9608
feat:lava:torch:4:9608
feat:lava:lit:4:9608
feat:lava:dark:4:9608
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Old April 8, 2019, 15:30   #10
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Quote:
Originally Posted by Egres View Post
2588
Depends how you count...

Quote:
It's very strange, but in this menu used hex coded, but in prf files - decimal ones. So 2588 (walls and lava) turns to 9608 and vains (2593) to 9619
That's probably my fault. I probably half-assed tried to move away from using hex in the pref files to make stuff easier to understand (especially for tiles) but never finished the job. Typical of my tenure, really 🙃
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