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Old October 8, 2016, 00:35   #11
Nomad
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Nexus Qs. Trivially easy to kill... if you can get them in line of sight long enough to do it. Nothing quite like finding a pit or vault with some tempting floor treasure and three or more Nexus Qs in a big open space that teleport you across the dungeon every time you get anywhere near it. Where you will meet all the nasty things you teleported out of the pit/vault earlier.

I have lost multiple characters due to carelessly spam-attacking anything in my path from the sheer frustration of trekking back to a place I've been bounced out of 30 or 40 times already. Death is a mercy!
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Old October 8, 2016, 00:55   #12
Estie
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Quote:
Originally Posted by Nomad View Post
Nexus Qs. Trivially easy to kill... if you can get them in line of sight long enough to do it. Nothing quite like finding a pit or vault with some tempting floor treasure and three or more Nexus Qs in a big open space that teleport you across the dungeon every time you get anywhere near it. Where you will meet all the nasty things you teleported out of the pit/vault earlier.

I have lost multiple characters due to carelessly spam-attacking anything in my path from the sheer frustration of trekking back to a place I've been bounced out of 30 or 40 times already. Death is a mercy!

Very much this. Once upon a time, I used to detect for Qs before tackling a vault, and then spent a charge of banishment to get rid of them first thing, if there were any. These days, I dont bother with detecting. I just banish Q.
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Old October 8, 2016, 19:43   #13
t4nk
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Farmer Maggot, although grey mushroom patches are not far behind.
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Old October 9, 2016, 03:20   #14
krazyhades
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These days, I dont bother with detecting. I just banish Q.
Ghahahah this has me cracking up
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Old October 9, 2016, 12:59   #15
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If we're including poscheng monsters then arch-villes. Damn fast/always awake/fire-ball casters. You're just wandering down the corridor & bam, bam, 2 fireballs out of nowhere.

Quote:
Originally Posted by Estie View Post
Very much this. Once upon a time, I used to detect for Qs before tackling a vault, and then spent a charge of banishment to get rid of them first thing, if there were any. These days, I dont bother with detecting. I just banish Q.
Just wait for someone to think it's a good idea to add in an anti-banish trap. Summons your "chosen" monsters in to the room with you.
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Old October 11, 2016, 11:06   #16
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Z and Q of every kind. cannot stand that "something commands you to go away" BS.
i also find it kinda absurd that pit fiends can summon themselves, easy enough to wind up with a DL full of them from just 1.
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